• MudMan@fedia.io
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    11 days ago

    I don’t get ballooning mod teams. I mean, at that point why not ship a standalone game? Last time this happened it was called The Witcher and I hear that did alright.

    • simple@lemm.eeOP
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      11 days ago

      Modding something that already exists is way easier than making a game, and when it comes to huge mod teams most people contribute in small ways in their free time. People also come and go to the modding scene whenever they feel like it as opposed to actually requiring to work in a timely manner.

      • MudMan@fedia.io
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        11 days ago

        Yeah, well, that’s why game engines are a thing. I didn’t pick The Witcher at random, that was built on top of Neverwinter Nights tech.

        Maybe I’m too stuck in the 90s, but I never quite got the point of doing all those total conversions for Quake games when you could just as well use the exact same tools by licensing the engine and just ship the thing as a game.

        Well, no, I’m lying. The point of those total conversions was very often that people wanted to use a bunch of licensed characters they didn’t own, which I guess is the point here as well, so maybe I’ve answered my own question.

        • onoki@reddthat.com
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          11 days ago

          Pre-existing models/art is something that is a huge work effort. Not to be undervalued. If one can get those for free, it can be the reason some game exists.

          Take Auto Chess for example. I can imagine programming that DOTA 2 mod was an effort one or few programmers did as a hobby at first. If they would have had to either pay or network with artists to create the art and other people to do marketing, it would have been a lot more than a hobby.

    • Coelacanth@feddit.nu
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      10 days ago

      Last time a ballooning mod team released a mod was Fallout: London and that also did alright…

  • courval@lemmy.world
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    10 days ago

    Does anyone get paid anything? Or potentially just the game makers capitalising on the success of the mod?

    • shneancy@lemmy.world
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      10 days ago

      bethesda taught us a very important lesson a while ago - if your game isn’t good, then the modders won’t bother. Skyrim despite its flaws is a good game, and has mods to show for it, Starfield despite its budget is pretty bad, and after the initial hype most ambitious mod projects were cancelled.

      because of that i don’t think there’s any neferious plot behind the game makers celebrating their modding community, and the modding community certainly isn’t getting forced to work without pay - they’re passionate about the game and want to make something of their own within it, and honestly that builds a good portfolio for future use too

      • captainlezbian@lemmy.world
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        9 days ago

        Defending amateurism in amateur fields is reasonable. Especially when amateurism is a legal defense of the practice such as modding. Professional mods without official license are copyright violations.

        This is similar to fanfic communities. The amateurism of the field gives it part of its charm and community, and it also makes it easier for people to come in, develop these skills, and move into creating and selling original works if they’d like to move in that direction.