GitHub link to Nintendo’s claim - all the details you need are here

The emulator forks which are being taken down are as follows:

Despite this, the one fork that continues, and will continue without takedown is Ryubing - by Greemdev. This is created by an original member of the Ryujinx team. It’s safe, the code is beyond reproach (and violates zero laws or Nintendo code) and actually brings helpful updates.

Still…shitty news. And more indication that the Switch 2’s architecture will be damn similar to that of this current Switch. Them taking emulators down means the upcoming games have a solid chance of being emulatable on release. But…that’s my own (and others’) conjecture, so we’ll see when the time comes.

  • Eezyville@sh.itjust.works
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    2 months ago

    Why are they hosting their code on Github? Switch to Codeberg or maybe self host. And yes I know Github has the most users but they’re dealing with something radioactive.

    • RiQuY@lemm.ee
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      2 months ago

      Codeberg can suffer from the same DMCA requests but at least is not managed by Microsoft. To really avoid(or ignore) DMCAs you need to self-host/use a vps for your own version control tool like Forgejo/GitLab or use a decentralized one like Radicle.

  • mesa@piefed.social
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    2 months ago

    Just a reminder don’t have emulators on GitHub. They work with big companies to make sure they are taken down. Forks do nothing to help since it’s easy for them to find now.

    • TheTechnician27@lemmy.world
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      2 months ago

      Just a reminder don’t have emulators on GitHub.

      I don’t like GitHub, but this is simply untrue. We host the PCSX2 project on GitHub, and GitHub even donated some amount at one point to the project. The following major, top-of-class video game console emulators (non-exhaustive) are officially hosted on GitHub:

      PlayStation:

      • DuckStation (PSX/PSOne)
      • PCSX2 (PS2)
      • RPCS3 (PS3)
      • shadPS4 (PS4)
      • PPSSPP (PSP)
      • Vita3K (PS Vita)

      Xbox:

      • xemu (Xbox)
      • Xenia (Xbox 360)

      Nintendo:

      • Mesen (NES etc.)
      • bsnes-hd (SNES)
      • Mupen64Plus-Next (N64)
      • Dolphin (GC/Wii)
      • Cemu (Wii U)
      • SameBoy (GB/GBC)
      • mGBA (GBA)
      • melonDS (NDS)

      Sega:

      • Genesis Plus GX (libretro core for multiple)
      • Flycast (Dreamcast)

      Atari:

      • Stella (Atari 2600)
      • Atari800 (Atari 8-bit/Atari 5200)
      • A7800 (Atari 7800)

      Misc:

      • BizHawk
      • MAME
      • ares
      • higan
      • mesa@piefed.social
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        2 months ago

        We are literally in a thread about a takedown in GH. But if you go to other sites, they have the repo up.

        Suyu, Nuzu, Uzuy, Torzu, and Sudachi have all been taken down. Youtube-dl got taken down until public outcry. The number of takedowns since 2022 have only increased over the years. 2024 being the highest amount.

        I’m glad the repos above are not yet being taken down, I truly am. But GitHub is just Microsoft at the end of the day.

        We are also on platforms (Lemmy/piefed) that have chosen codeberg over GitHub for their main git hosting.

        • Appoxo@lemmy.dbzer0.com
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          2 months ago

          The issue is more with recent consoles e.g. Switch and Ps5/xbox

          Well…If you want to emulate current gen, prepare to deal with consequences.
          I believe Sony/MS turn a sort of blind eye to emulators of old gen if they arent hurting sales and being egregious with their presence (e.g. promote what it can do rather than word of mouth)

          • mesa@piefed.social
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            2 months ago

            I think your right as well. Most manufacturers don’t actively go after such projects unless they hit the bottom line.

            Notable exceptions are old licenced games that may hit rerelease and someone came up with a way to decomp it. The policies are all over the place.

      • Venator@lemmy.nz
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        2 months ago

        Probably just a case of the corporate lawyers haven’t noticed those ones yet.

        • TheTechnician27@lemmy.world
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          2 months ago

          Bruh what? 💀 I chose the highest-profile and arguably best emulators for each major system, let alone that almost every other modern one uses GitHub too. If all of these emulators are flying under the corporate radar, I will deliberately inject myself with rabies and die a slow, agonizing death. I couldn’t come up with this shit if I got cross-faded on meth and fentanyl.

          Legitimately shocked that this abject fucking nonsense got three upvotes. Want to know how I know Sony knows PCSX2 exists? Two former PCSX2 developers are working on “ports” (read: shitty, subpar emulation) of PS2 games to the PS5.

        • somewa@suppo.fi
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          2 months ago

          Nah… I suspect that Sony simply doesn’t want to anger hackers again. The cost of downtime is likely to be higher than the imaginary profits they get from harassing emulator communities. I doubt they think their reputation is worth much but maybe they have started to see some value on it.

          Japanese gaming companies often don’t seem to understand the value of the reputation / honor which is really weird considering that it’s one of the things japanese culture is supposed to value.

        • PerfectDark@lemmy.worldOP
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          2 months ago

          Simply untrue.

          These are known, and you’d better believe Nintendo knows everything there is to know about each and every emulator that exists. They tried pressuring the team behind Cemu years ago, but it ended up being pointless.

          Some of these are years and years and years old.

  • dragonlobster@programming.dev
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    2 months ago

    What gives them the right to take down emulators? It’s just code someone wrote that happens to be able to interpret bytes from a switch cartridge?

    Why wouldn’t they take down a company like analogue for example for making a hardware level gameboy emulator?

    • PM_Your_Nudes_Please@lemmy.world
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      2 months ago

      IIRC, part of the argument is that Switch games are encrypted, and the emulator uses real Switch keys to read the games. So Nintendo claims that by using official Nintendo Switch keys, it is violating Nintendo’s copyright and is subject to DMCA claims.

      The argument is shaky at best. But the problem with DMCA is that combating it actually requires taking the claimant to court. So that’s a prohibitively long and difficult process, just to be able to go “hey Nintendo doesn’t actually have any claim here. Restore my repo.” Especially when Nintendo has a known history of drawing out long legal battles to exhaust defendants’ time+resources.

      • dragonlobster@programming.dev
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        2 months ago

        From my understanding the repos wouldn’t include the keys (or if they did then they definitely shouldn’t). But yeah I understand the long legal battle thing.

    • ampersandrew@lemmy.world
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      2 months ago

      The patents on the Game Boy hardware expired years ago, so that’s what gives Analogue the right to do what they do. As for these Switch emulators, I have no idea, but I’ll guess it’s just Nintendo trying to scare people without their own legal departments into complying.

    • Dr. Moose@lemmy.world
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      2 months ago

      Just legal bullying. Good luck fighting an army of lawyers that are also lobbying the system. That being said all of that would be civil suits so if emulator creators don’t earn money they don’t have much to lose but the ability to continue the work.

  • WalnutLum@lemmy.ml
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    2 months ago

    Why is Ryubing beyond reproach? I don’t see them doing anything differently than Ryujinx.

  • SolidShake@lemmy.world
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    2 months ago

    I have no issue with emulating games. But I also have no issue of a company trying to stop their games from being emulated.

    • heavydust@sh.itjust.works
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      2 months ago

      You have no issue with a company trying to illegally prevent people doing something legal?

      Is it only for emulation? Stopping emulation is the illegal part.

      • SolidShake@lemmy.world
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        2 months ago

        lets say you have spend 10 years making a game. and you put it on steam for $10. but wait. you are making $0 dollars because everyone is just pirating it, and then demanding you make a second one.

          • lowleveldata@lemmy.world
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            2 months ago

            Didn’t tears of the kingdom got pirated in like 1 week within release? That must have affected sales in some degree

            • LandedGentry@lemmy.zip
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              2 months ago

              Emulation =/= online piracy. You need to stop equating them. I emulate games I bought all the time. They were legally acquired ROMs and emulation is legal. I’m not doing anything wrong, legally/ethically/whatever metric you want to use.

              Emulation is the legal act (in the US and many countries) of running games on a virtual instance of their respective consoles. Piracy is in no way required to participate in this activity. You can download emulators from the Apple App Store, that’s how legal it is.

              I also find it laughable that you want to compare Nintendo to some scrappy artist spending a decade on their game. You need data to show the harm here.

              • lowleveldata@lemmy.world
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                2 months ago

                Emulation = online piracy

                Did I say that? I did not. I said the game was pirated in 1 week which it definitely happened unless everyone who emulated it was using it legally.

                • LandedGentry@lemmy.zip
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                  2 months ago

                  I have no issue with emulating games. But I also have no issue of a company trying to stop their games from being emulated.

                  This was literally your starting argument and what I was objecting to. You have talked about piracy in all follow ups. How else am I supposed to read this? You are equating them. You use them interchangeably to defend Nintendo’s behavior.