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Joined 7 months ago
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Cake day: October 6th, 2024

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  • I don’t know who said that but that is not at all how DRM works. If the developer does not explicitly release a Linux port of the game, it will not run natively. After all, the offline installer files for Windows games on GOG (when you aren’t using a launcher) are .exe files, which will only work on Linux using the WINE compatibility layer, which automatically makes it not native.

    Also, have a look at this screenshot from the actual GOG store page if you’re still not sure:

    It only shows a Windows icon, this is how you know what platforms it runs natively on. If there were a Linux port, there would be a Tux penguin icon to the right of the Windows icon. For example:








  • (Correction: BOTW + Switch 2 Edition pack is $110, not $120)

    If you only get the upgrade for the duration that you have the subscription, then that definitely doesn’t make the one-time-purchase cost justified in my opinion. If you consider that Breath of the Wild and Tears of the Kingdom is (still) $90 on it’s own, the upgrade being included for $110 means that the upgrade alone will be at least $20. While I was watching the direct, I thought it was stupid you had to pay for it at all, but honestly expected it to only be $5 at the most. After all, when you buy a Switch 2, you’re paying for the power the console has in that purchase. You shouldn’t be forced to then unlock that power through a further DLC; it’s not like they remastered the game or something. This is like Tesla making you pay extra for features that are already built into their cars.

    However, I do think that the Switch 2 Edition packs like the one in Kirby and the Forgotten Land are justified to cost money, because they actually include a new campaign like a normal DLC should. Even with Kirby though, the actual graphical enhancements should be free. The new campaign should be the only paid part.







  • I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn’t have much time to spend on porting. To be honest, I’m just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it’s working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.



  • Yeah, figured that out recently from my own physical PC collection. This wasn’t game assets, but I thought it was really awesome one day when I found a really early development test video of the Lemony Snickets game for PC. It was just a raw video file sitting on the disc in a folder. The video was an in-engine recreation of this scene and the characters had no voices or animations, placeholder models, and were just moving around the scene in a T-Pose and, it was so interesting and cool to personally bump into it because that was a childhood favourite movie of mine.

    I can’t find the video online, so when I get proper internet in a few days, I’ll try to upload it.