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Cake day: August 15th, 2023

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  • I get all that, but it’s still not what I’m trying to explain. If TAA is forced in a game that supports DLSS/FSR it’s still not used in the image itself, but rather just the motion vector data gets piped into the new algorithm.

    Otherwise even with DLSS/FSR active you’d have all the smearing and bad quality of the original TAA implementation, which you simply don’t.

    So it’s just pedantic if a toggle in a game appears on/off or at all, if the engine just uses the motion vector data and then uses DLSS/FSR/XeSS or what have you to actually do the anti-aliasing.


  • TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.

    The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.

    TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.





  • Vlyn@lemmy.ziptoGames@lemmy.worldElden Ring – Patch Notes Version 1.12
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    10 months ago

    No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …

    From makes good games, but when it comes to technology they either suck or are just lazy as hell.

    The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.


  • Well, there’s modern C++ and it looks reasonable, so you start to think: This isn’t so bad, I can work with that.

    Then you join a company and you find out: They do have modern C++ code, but also half a million lines of older code that’s not in the same style. So there’s 5 different ways to do things and just getting a simple string suddenly has you casting classes and calling functions you have no clue about. And there’s a ton of different ways to shoot your foot off without warning.

    After going to C# I haven’t looked back.


  • Is there? The casino is on a cheap $250 a month plan they don’t belong on and they broke ToS with the domains. While also costing Cloudflare money each month (as the casino admits themselves, their traffic alone is worth up to $2000 a month).

    It’s absolutely in the right of Cloudflare to drop a customer that’s bothersome. Casinos usually are (regulations, going around country restrictions), them costing them money on top is a massive issue.

    120k a year is a big slap of course, but it’s probably the amount Cloudflare would want to keep them on as a customer. If they leave, so be it.

    I’ve seen it several times before at companies I worked at. They cheaped out and went with a tiny service plan to coast by. Or even broke ToS because it would be cheaper. That usually got stopped by plans getting dropped (GitLab Bronze for example), cheap plans getting limited, or the sales team sending a ‘friendly’ message that we’re abusing their plan and how we’re going to fix it. If you don’t play along at that point you’re going to get the hammer dropped on you.

    It also wasn’t 24h as the title says, the first communication happened in April. At that point they should have started to scramble, either upgrading to a bigger tier immediately or switching providers. And it’s totally normal to go to the sales team when you break the ToS of your plan or you abuse a smaller plan. They’re going to discuss terms, it’s not a technical issue.

    Edit: And I should also say, the whole “paying for a whole year is extortion” is bullshit too. Their CFO or CEO told Cloudflare they are looking at switching providers (as they looked at Fastly). So of fucking course Cloudflare is going to demand a full year upfront. Otherwise the casino could pay for a single month and during that month they switch away to another provider. So Cloudflare would still be thousands in the red with that ex-customer after they used so much traffic the last few years.


  • At the end of the day, its pretty clear to me that Youtube is going to lose the war on adblocking.

    Lol, no, they aren’t. If they wanted to they could just throw everyone with an adblocker out. The only reason they aren’t doing this right now is not wanting to piss off their users (and some vague EU data privacy laws).

    The absolute best you could accomplish against them as a user is hiding the ad, but you’d still have to wait instead of being able to skip.

    Besides that: I thought about getting YouTube premium (+ music), but now they’re already jacking the prices further up. So I’ll just keep using uBlock Origin and if that no longer works cut back on my video watching time.