That girl who plays Steam Deck and writes about gaming + Linux a lot

  • 88 Posts
  • 334 Comments
Joined 4 months ago
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Cake day: February 26th, 2025

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  • I guess just on Mastodon!

    I tens to post there daily, and I’m trying to force myself to take a break on my regular long-form gaming news posts on Lemmy, and instead focus on my health. I have a important appointment with my specialist on the 17th so, its 50/50 odds whether I’ll make another news post here before then or not

    But, again, daily on Mastodon!

    And thank you so much for your kind, kind words. I feel like an imposter so often when I share these, so your words are really appreciated!

    I’m so glad you liked this :)




  • Mobile gaming, on Android, is an interesting space right now. I used to buy flagship phones exclusively, as high spec as I could just…because I could. I played a few emulated Nintendo Switch games on them, as well as the odd Game Pass title (with a telescoping GameSir Xbox mounted controller thing) and then I realized I really had no use for them. I rarely played, and my most recent phone purchases have been mid-range.

    That said, so much is now possible on Android. You can emulate everything from Switch to PS3, use pretty front-ends to use as a launcher station (a quick note of appreciation for the totally FOSS option - Lemuroid), and as unbelievable as it still is to me, you can even play full PC games like GTA V using winlator

    The scene for Android emulation is incredibly dramatic with frequent in-fighting, but also pretty impressive from a technical standpoint. It’s not going to be everyone’s cup of tea - and that’s fine, but the mobile scene which isn’t just gatcha games hooking kids on the Play Store is so varied. Then you’ve got actually impressive games like DREDGE getting a Android release, replete with custom builds and changes for the Android system (no lazy ports!). Heck, even No Man’s Sky is coming to Android soon!


  • This is the second really positive review of the game I’ve read the past few days.

    I’d like to imagine I’m responsible for the first! Do try it, it’s really good. It doesn’t feel like other games, there’s no frenzied movement, nothing really skill-based, or reaction-based, you can just explore a beautifully designed world (the art style is so unique), with a perfect soundtrack (Japanese Breakfast!)…tackle things your own way!

    Its a beautiful game, not something I’d typically enjoy but slowing down to enjoy a slower game made me happy.



  • It’s just…going to seem selfish of me, because it’s a lovely initiative…but reformatting, citing and posting elsewhere just adds to the ‘work’ of this. I like to contribute to the open-source, community-driven Lemmy world, it makes me feel happy that there’s a space like this around.

    But, that said, if you wanted to add it, by all means please do! I’ve zero objections. I just have too much on my plate right now to even consider it!

    Thanks for the idea though, it’s nice to see another space where the community writes, cites, edits and posts their own work to be hosted :)








  • On the topic of Steam Deck, how reliably do the GOG achievements and cloud saves work with Heroic Launcher? I’ve been using Non-Steam game launcher for Non-Steam games, but it doesn’t always add the game reliably to Steam so I’m stuck doing it manually.

    I’ve had some bad blood with the ‘developer’ of NSL in the past. But that’s all ancient history. My main issue with NSL (still to this day) is that it has everything installed under one prefix. This is just insane to me, if one thing goes wrong…everything disappears. But, of course it’s all personal choice and lots of people enjoyed using it before NSL got kicked off Decky Loader, publicly denounced by Kyle (developer of Bazzite) added religious scripture to his work, generally proved themselves to be a shitty person.

    Anyway! On to Heroic:

    Achievements:

    GOG achievements work flawlessly. My good friend imLinguin is in charge of the GOG integration on Heroic, and his work with Comet (how the achievements are logged) is amazing! There’s no on-screen pop up for the achievement, but it is logged on your profile on GOG’s site, as is your playtime.

    Adding the game to Steam:

    Its in the settings - automatically add the game to Steam, and it’ll do it for you! As well as populate the game with all the required artwork for the title (capsule, capsule wide, logo etc). It does require a restart however to add it to your Steam game library - under non Steam games tab!

    Cloud Saves:

    They’ve not failed me yet, but the team and imLinguin do warn that it is not finalized yet. It’s ‘experimental’ - that being said, it’s perfect for me. It ‘just works’. Once you set it in the game’s settings you can double-checl (if you like) on the GOG site: https://www.gog.com/account/cloud-saves/page/1 - you’ll see it listed once it is done and you know you’re safe!

    ^ Here’s an example of the last game I played via Heroic - TOEM, and the saves were uploaded and are sitting there nicely :)

    Lastly if you’re super curious, my friend Gardiner has a server on Revolt where quite a few dev friends of mine, including imLinguin drop by now and then to share their news and work and chat. You could ask him in the server if you’ve any questions! Here’s the link to the Revolt server, if you’re wanting to see!