• SuiXi3D@fedia.io
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    12 days ago

    NGL, I spent more on Destiny 2 crap I’ll never use than actual new games, and I’m depressed by this fact.

  • ch00f@lemmy.world
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    12 days ago

    I want to see the breakdown of spending per user.

    In the mobile games space, like 90% of some games’ revenue comes from a handful of people who drop tens of thousands of dollars.

  • jqubed@lemmy.world
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    12 days ago

    I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League

  • CallateCoyote@lemmy.world
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    12 days ago

    I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

    • inclementimmigrant@lemmy.worldOP
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      12 days ago

      I’ve done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

      I don’t mind supporting a developer if they continue to support their game long term and are reasonable.

      • Saleh@feddit.org
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        12 days ago

        DRG is a different thing. They just keep developing new content without charging money and support it by optional cosmetics.

  • Tinkerer@lemmy.ca
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    12 days ago

    Exactly why every game now is online required and is half passed/half finished.

  • SoftestSapphic@lemmy.world
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    12 days ago

    Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

  • a1studmuffin@aussie.zone
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    12 days ago

    But is the overall market growing? What I’d love to know is if less people are playing non-MTX games now than before, or if we’re just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

      • Pyr@lemmy.ca
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        12 days ago

        I don’t even mind microtransactions, but microtransactions DO NOT EXIST

        $10 for a skin is not a MICRO transactions, that’s just a transaction.

        The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

  • corroded@lemmy.world
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    12 days ago

    This really surprises me. I’d expect this from mobile games. I play exclusively on PC, and I’ve never even been offered to participate in a micro transaction. Maybe I’m just playing the wrong (right?) games?

    • Fizz@lemmy.nz
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      12 days ago

      Because you’re playing the right games. When you come across these type of games its so jarring. You open the game and the first thing you see is an ad then a link to the store.