Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over.
Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good.
It comes out today on Steam (in half an hour, feel like I’m gonna barf). I’ve met some of my best playtesters here on Lemmy, so I’m happy to announce it here specifically!
How did you pick up coding? What was challenging? Were you stumped by any major issues in development?
I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts…
Haha fantastic work. For any tricky piece of code many devs write unit tests so you can be more confident in that piece
Huge congrats mate! Takes a special commitment to spend so long turning a vision into reality.
Also, pretty sure most AA games are also held together with tape and glue.
Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?
If it’s a randomly selected Windows User, I’ll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.
I hadn’t even considered the demographics. Interesting answer!