• The Menemen!@lemmy.world
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        9 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

        • spicehoarder@lemm.ee
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          10 days ago

          My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old

        • FryHyde@lemmy.zip
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          9 days ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

  • LibertyLizard@slrpnk.net
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    10 days ago

    Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

  • zabadoh@ani.social
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    10 days ago

    Note: Your character is highly unlikely to “Whump” into the left side obstacle. They are more likely to do the Michael Jackson standing walking in place motion while you try probing the left side for openings and weaknesses.

  • Sphks@jlai.lu
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    10 days ago

    Oh crap. I do it too. It’s useful in Rayman Origins and Legends. (Maybe once)

  • ilinamorato@lemmy.world
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    10 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • Christian@lemmy.ml
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        10 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

        • pyre@lemmy.world
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          8 days ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

      • ilinamorato@lemmy.world
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        10 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

    • Black616Angel@discuss.tchncs.de
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      9 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • ilinamorato@lemmy.world
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        9 days ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

  • Davel23@fedia.io
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    10 days ago

    And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

    • PhobosAnomaly@feddit.uk
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      10 days ago

      James Pond 2 springs to mind.

      Didn’t one of the Spring Yard acts in Sonic 1 have a spreedrunner-friendly red spring too?

  • Ideonek@lemm.ee
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    9 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

        • Delphia@lemmy.world
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          9 days ago

          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

    • invertedspear@lemm.ee
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      10 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

    • RebekahWSD@lemmy.world
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      10 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • Bongles@lemm.ee
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        10 days ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.