A community for the planned game with placeholder name Kitten Space Agency,
developed by Rocketwerkz as the spiritual successor to Kerbal Space Program.
Rules: - Primarily focused on KSA and the development status thereof. - Relevant
posts about KSP1 are allowed within reason. - We do not talk about the Take2
Scam often referred to as KSP2. - Common sense applies. Note:
- This community is not run by anyone affiliated with Rocketwerkz.
- The thumnail/icon was shamelessly stolen from Rocketwerkz’ website Official
KSA discord: https://discord.com/invite/kittenspaceagency/
[https://discord.com/invite/kittenspaceagency/]
Long story short, Take2 bought the rights, but botched it completely, ended up shutting down the dev studio behind it, and sold off the IPR. No announcement or anything like it. And KSP2 is still for sale on steam as “Early Access” despite no development having been made for the past year, and the IPR currently residing in venture capital limbo.
I recommend looking up ShadowZone on YouTube, as he has a few pretty good videos on what happened, both publicly and behind the scenes. He has some interviews with people who knows a lot about what went wrong and how, as well revealing the unmaintainable mess that was the KSP2 source base.
It seemed Take2 wanted to make a quick buck by polishing the graphics, while the dev studio had much more sensible plans. This resulted in a lot of technical debt stemming from graphical fluff being prioritized over core mechanics.
KSP2 was never even close to being feature par with KSP1.
Is there some background reading on this? I’ve never played much KSP, so have no idea what would be bad about KSP2
Long story short, Take2 bought the rights, but botched it completely, ended up shutting down the dev studio behind it, and sold off the IPR. No announcement or anything like it. And KSP2 is still for sale on steam as “Early Access” despite no development having been made for the past year, and the IPR currently residing in venture capital limbo.
I recommend looking up ShadowZone on YouTube, as he has a few pretty good videos on what happened, both publicly and behind the scenes. He has some interviews with people who knows a lot about what went wrong and how, as well revealing the unmaintainable mess that was the KSP2 source base.
It seemed Take2 wanted to make a quick buck by polishing the graphics, while the dev studio had much more sensible plans. This resulted in a lot of technical debt stemming from graphical fluff being prioritized over core mechanics.
KSP2 was never even close to being feature par with KSP1.