I know what it is, and I played both those on lan, but my older bro set it up so I guess I just don’t remember. Fucking crazy that shit could work fast enough.
I don’t remember, what was the lag like for token ring? Lan just feels like it should be 100 ping or less
Yeah, sorry. Nerded out there for a sec on description. I don’t remember the lag that much, doom was ok. I think we all upgraded to 10Base-T ethernet (you remember the bnc stuff) after playing quake and host tended to have the gaming advantage. A few of us worked at a pc repair shop, so we could source (aka borrow) the parts if we couldn’t afford to buy them.
A few laters Quake world came out, someone finally popped for a hub and we all had 100mbit cards installed. But around then, we got @HOME in my neighborhood and gamespy was my new friend. I hated hauling my whole setup once a month after a year or so.
I know what it is, and I played both those on lan, but my older bro set it up so I guess I just don’t remember. Fucking crazy that shit could work fast enough.
I don’t remember, what was the lag like for token ring? Lan just feels like it should be 100 ping or less
doom’s netcode is weird as well, all the clients run in perfect lock-step. seems like it would be weird on non-duplex networks.
Yeah, sorry. Nerded out there for a sec on description. I don’t remember the lag that much, doom was ok. I think we all upgraded to 10Base-T ethernet (you remember the bnc stuff) after playing quake and host tended to have the gaming advantage. A few of us worked at a pc repair shop, so we could source (aka borrow) the parts if we couldn’t afford to buy them.
A few laters Quake world came out, someone finally popped for a hub and we all had 100mbit cards installed. But around then, we got @HOME in my neighborhood and gamespy was my new friend. I hated hauling my whole setup once a month after a year or so.