So I have been trying to beat shattered planet, trying various things. One thing I’ve tried is throttling by cutting off engine fuel to engines based on damage taken, on the theory that the slower the platform goes, the fewer asteroids it has to deal with. I have a big, 6 ending platform that runs between a max of around 190, and can throttle down to about half that by shutting down all but two engines.
To my eye, it doesn’t seem to make any difference in asteroid density. It just takes longer, with the end effect of using more ammo to go less distance. Coming to a complete stop, of course nearly shuts off the flow.
So now I have it in my head that controlling velocity doesn’t affect asteroid speed or volume, which would suck.
I also can’t get interrupts to work properly, and nearly stranded my platform before I noticed :-/ But that’s a different post.
Anyway, is velocity affecting asteroid density, or not?
Shit. Foundries. I keep forgetting about them; it didn’t occur to me to put then on a platform! I still mostly think of them in terms of processing liquid metal, even though I’ve used them on other planets.
Damn. Thanks!
I know, right? Only reason I know to say anything is because someone told me the same thing.
I had assumed they had an atmosphere limitation like the non-electric furnaces.
With how much electricity they devour, I’d be mad if they needed oxygen too.
They wanted to give Efficiency Beacons a purpose, clearly. I mean, they’re so lonely out there, not in any builds
Friendly PSA that efficiency modules also impact nutrient consumption on biochambers!
Can be very useful for setups that chronically starve themselves.
I really appreciate that.
My gleba base thanks you.