The vampire stuff in Oblivion is interesting but short. There’s maybe an hour of content spread across the entire game world.
Morrowind had multiple vampire clans you could join (that were completely hidden and hostile to anyone not infected with their strain of the virus, so probably missed by 99% of players not using a guide), each with their own specialties and questlines, and there were unique interactions with NPCs and factions based on the progression of your vampirism.
It’s disappointing that Oblivion was such a step backward in that regard. My guess is the expense of universal voice acting made detailed optional questlines and responsive NPCs prohibitively expensive. Even Skyrim, which dedicated an entire DLC to vampires, was lacking compared to what was arguably a throwaway feature from Morrowind.
The vampire stuff in Oblivion is interesting but short. There’s maybe an hour of content spread across the entire game world.
Morrowind had multiple vampire clans you could join (that were completely hidden and hostile to anyone not infected with their strain of the virus, so probably missed by 99% of players not using a guide), each with their own specialties and questlines, and there were unique interactions with NPCs and factions based on the progression of your vampirism.
It’s disappointing that Oblivion was such a step backward in that regard. My guess is the expense of universal voice acting made detailed optional questlines and responsive NPCs prohibitively expensive. Even Skyrim, which dedicated an entire DLC to vampires, was lacking compared to what was arguably a throwaway feature from Morrowind.
Every elder scrolls after daggerfall has been a step backwards.