Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.

  • WhatSay@slrpnk.net
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    2 hours ago

    Anyone play Fallout London? I couldn’t rollback the pointless update that cockblocked the mod. This time, they just make an attempt to squeeze out money before skyblivion offers the option.

    Unless Bethesda actually fully embraces and supports the modding community, I’ll never buy another one of their games.

    • FordBeeblebrox@lemmy.world
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      53 minutes ago

      I have been waiting for it but own fallout on Xbox and not sure if I want to by the same game again on PC, I too would like unknowing it’s worth it

      After Fallout 76 I’ll never buy a new game again of theirs, just cruise the mod scene

  • Psythik@lemm.ee
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    4 hours ago

    Why would anyone think that it would be taken down? The one thing Bethesda is good at is encouraging people to mod their games. It’s the only reason why I didn’t give up on them as a company after those two disasters called Fallout 76 and Starfield. (But to be fair my patience is running thin. ES6 and FO5 both have got to be absolute smash hits.)

  • Initiateofthevoid@lemmy.dbzer0.com
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    6 hours ago

    They’re just playing games within games, people! Trying to delay the release of Skyblivion by getting the devs to start another 200 hour playthrough!

    Jokes aside, I hope the remaster is good.

    • Gibibit@lemmy.world
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      3 hours ago

      What is the point of this cynical comment in this context. Everyone is winning here.

      • hydroxycotton@lemmy.world
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        2 hours ago

        “We beat you to it bitches. And while you’ve spent 9 years on your labor of love and and made nothing from it, we will make tens of millions. Here’s a couple copies of our shittily optimized remaster just to rub it in :)”

        Sincerely Todd

        • Gibibit@lemmy.world
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          1 hour ago

          Its kind of ironic that all you’re thinking about is money while these modders are doing it for the love of the craft. Sure everyone would love to see a paid release of Skyblion on Steam like Valve allowed with Black Mesa, but the modders are building this regardless.

    • catloaf@lemm.ee
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      5 hours ago

      Honestly that’s probably true. Killing them with kindness. If they all have this for free, they may not have much motivation to continue.

      • rogermiraki@lemm.ee
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        3 hours ago

        I seriously doubt they’d give up this close to the end after years and years of work.

    • SolidShake@lemmy.world
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      10 hours ago

      Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.

      • Initiateofthevoid@lemmy.dbzer0.com
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        5 hours ago

        Bethesda “supports” modders the way WOTC “supports” D&D content creators. They profit immensely off of other people’s work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.

      • catloaf@lemm.ee
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        5 hours ago

        No, that would probably be Valve. Several fan mods became full games in their own right (Counter-Strike, Black Mesa). Others were mods of non-Valve games (Team Fortress, Dota 2 (sort of)).

      • Vopyr@lemmy.world
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        10 hours ago

        Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄

        • SolidShake@lemmy.world
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          8 hours ago

          I’ve always joked about that. Why do the work when a modder will do it for you. For free

      • Randomgal@lemmy.ca
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        9 hours ago

        Yes. It is also the company that tried to charge for mods.

        The millionaires don’t need your to defend them.

        • NuXCOM_90Percent@lemmy.zip
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          9 hours ago

          I mean… if you actually care about the people who make your mods you SHOULD want them to be compensated. Even a simple quest mod or weapon mod is hours of work, if not days or weeks.

          And while there is an argument as to whether Bethesda should receive a cut of that… people tend to not want to have that conversation about Valve and Steam so…

          • ampersandrew@lemmy.world
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            9 hours ago

            I’m pro-paid-mods, but at least the way it was rolled out the first time was pretty shit. The modders were left with a very small cut after Valve and Bethesda each got theirs, and Bethesda did basically no vetting of the content to make sure it wasn’t stolen or malware or what have you.

            • NuXCOM_90Percent@lemmy.zip
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              9 hours ago

              The issue is also that it was added to a game that was already a decade old. So licensing was a giant mess and a lot of mods already depended on other mods.

              For a release starting “from scratch” with paid mods would go a long way toward fixing that. Creators would have a much easier time making that demarcation of “I don’t care who uses this support library” and “I would like a few bucks to cover the voice acting I commissioned for this quest chain” and so forth.

              Which is kind of what we saw with Make Something Unreal back in the day. UT2k3/4 was “close enough” to the best UT that there was a LOT of controversy over stolen scripts, level design, etc.

              I dunno. I won’t at all pretend Bethesda did a good job of rolling out their model. But it REALLY pisses me off when people pretend they are “defending modders” while it is clear they are just angry that they might be charged for the content they consume.

              • The_Decryptor@aussie.zone
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                7 hours ago

                I remember one of the modders behind a UI overhaul talking about the response to paid mods, when users kept saying that a donation system was better, that in the entire time they’d been making the mod they’d only gotten like $50 in donations total.

                Edit: And seeing modders use patreon now for support, and those mods still getting “pirated”, I don’t think the issue was ever about Bethesda or how they handled it.

      • JustARaccoon@lemmy.world
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        7 hours ago

        I’d argue they’re the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they’ve made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, “modding is unsupported”, though that could just be a decision made by the Devs since they’re developed by third party studios.

        I’d say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.

        • Deceptichum@quokk.au
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          5 hours ago

          Paradox games are another big one with mod support. Devs are constantly adding new variables and shit for modders to access.

      • naticus@lemmy.world
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        9 hours ago

        The most? Nah. Yes they’re fairly friendly to modders, but there’s been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.

      • Vopyr@lemmy.world
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        9 hours ago

        I’m not that deep into gaming news, I’ve heard rumors of a remake, so I’m surprised.

        • TheEntity@lemmy.world
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          9 hours ago

          For all intents and purposes it seems to be a remake. It’s just stupidly named, so it makes the confusing stuff even more confusing.

          • deadcream@sopuli.xyz
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            8 hours ago

            All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It’s more than a typical remaster like Last of Us, but not exactly a full remake.

            • DreamButt@lemmy.world
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              8 hours ago

              I hope they kept all the realy bad voice lines from the original. It was part of the charm

              • Obinice@lemmy.world
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                5 hours ago

                They specifically mention this in the announcement stream and say that stuff is important for the same reason you do, so it’s all still in there, though they say they’ve also recorded new lines too. Will be interesting to hear!

          • Voyajer@lemmy.world
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            8 hours ago

            It’s still creation engine with UE5 stapled on top, the only gameplay change was making the leveling system more like skyrim.

            • DreamButt@lemmy.world
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              8 hours ago

              Wow that was one of my favorite parts about Oblivion. You could break it so easily

              I had a wizard who was maxed out in basically ever skill except the magic skills so when I finally did the mages guild quest line I was face tanking everything

              I was so over powered I started breaking the enchantment system bc I had done every important quest and could afford anything (100% chameleon was hilarious)

              And let’s not forget that jumping off mountains to level up is clearly the best mechanic of all time

              Maybe I’ll skip this one if they removed the good jank

          • TachyonTele@lemm.ee
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            9 hours ago

            Is it? I tried watching the reveal video, but I can’t stand listening to todd howard talk about thier games, and turned it off.