muell@lemmings.world to Godot@programming.dev · 11 days agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square11fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 11 days agomessage-square11fedilink
minus-squarevintageballs@feddit.orglinkfedilinkDeutscharrow-up0·11 days agoI think especially in 2d, using the negative direction makes sense, as things that are “higher” should occlude things that are “lower”. It’s the same in HTML/CSS.
I think especially in 2d, using the negative direction makes sense, as things that are “higher” should occlude things that are “lower”. It’s the same in HTML/CSS.