Play inKONBINI: Prologue Demo! Step into Makoto’s shoes as she begins her work behind the counter at the Honki-Ponki konbini. Meet your first customer, ease into the quiet rhythm of the small-town store, and start to uncover the stories it holds.
I’ll admit that flood has made me wary of [store type] simulator games, and I might not even click now because of games like that, so people who make bespoke [store type] simulator games unfortunately have a decent chance of passing me by because I’ve written those games off as “probably just an asset flip”.
I acknowledge it is possible to be a bad artist so you have low-effort asset flip looking things and no sense of how to put them together to get a nice cohesive look, while still being good at game design and pumping out something nice to play with those assets, but unfortunately I am a graphics snob (in the sense of “must look nice” not “must be high fidelity super HD”).
I’ll admit that flood has made me wary of [store type] simulator games, and I might not even click now because of games like that, so people who make bespoke [store type] simulator games unfortunately have a decent chance of passing me by because I’ve written those games off as “probably just an asset flip”.
I acknowledge it is possible to be a bad artist so you have low-effort asset flip looking things and no sense of how to put them together to get a nice cohesive look, while still being good at game design and pumping out something nice to play with those assets, but unfortunately I am a graphics snob (in the sense of “must look nice” not “must be high fidelity super HD”).
While I have played many games that IMO had excellent gameplay, but ugly looking graphics (Evolution of Ages: Settlements, Judgment: Apocalypse Survival), they never had asset flip graphics.
The asset flip “style” is an instant turn off for me, even more so than not very nice looking (but cohesive) graphics.