• Elevator7009@lemmy.zip
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    1 day ago

    I’ll admit that flood has made me wary of [store type] simulator games, and I might not even click now because of games like that, so people who make bespoke [store type] simulator games unfortunately have a decent chance of passing me by because I’ve written those games off as “probably just an asset flip”.

    I acknowledge it is possible to be a bad artist so you have low-effort asset flip looking things and no sense of how to put them together to get a nice cohesive look, while still being good at game design and pumping out something nice to play with those assets, but unfortunately I am a graphics snob (in the sense of “must look nice” not “must be high fidelity super HD”).