• macniel@feddit.org
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      18 hours ago

      It’s Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)

  • qarbone@lemmy.world
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    22 hours ago

    It’s only permanent if the target critically fails. Which puts all of the wording into question.

      • Ricky Rigatoni@lemm.ee
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        17 hours ago

        So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai’d into a pathfinder world.

        • mriswith@lemmy.world
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          10 hours ago

          Conceal Spell

          Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

          Silent Spell (Metamagic)

          Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

          Doesn’t work for Bard spells, although they have a way to disguise theirs:

          Melodious Spell

          You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

      • psud@aussie.zone
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        17 hours ago

        D&D 3.5:

        Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

        You pretty much destroy their eyes or ears. There’s a spell that undoes the damage

      • qarbone@lemmy.world
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        18 hours ago

        Ah! Whenever I’m talking to people about Pathfinder, it’s always 2e. Sorta like people saying D&D and meaning 5(.5)e.

    • Phineaz@feddit.org
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      22 hours ago

      You might want to explain the joke, I thought you were just an arse before reading the replies :D

    • Kichae@lemmy.ca
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      22 hours ago

      Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

    • PineRune@lemmy.world
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      23 hours ago

      The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I’m not sure what else you could be thinking.

      • GreyEyedGhost@lemmy.ca
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        11 hours ago

        GM is also used in GURPS, but the 5 guys here who have used it already know that.

        And if they want someone to join them, they can always DM me.

      • pixeltree@lemmy.blahaj.zone
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        21 hours ago

        Pathfinder is very different mechanically to dnd. It’s like saying settlers of catan is a different copyright of carcassonne.

        • smeg@feddit.uk
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          20 hours ago

          Pathfinder is very different mechanically to dnd

          Is it though?

          • iAmTheTot@sh.itjust.works
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            20 hours ago

            Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

            • chaogomu@lemmy.world
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              19 hours ago

              I need to read up on Pathfinder 2e.

              I know the “joke” was that 1e was basically D&D 3.75… which was a bit too powergamey for my tastes, so I never even looked at 2e…

                • smeg@feddit.uk
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                  5 hours ago

                  I guess it’s all relative. I’ve played a handful of different TTRPGs, and d&d and pathfinder are much closer to each other than to things like VtM or BitD.

                • chaogomu@lemmy.world
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                  15 hours ago

                  I’ve just not had the excuse to look yet, my life is currently a bit too chaotic for a regular game, let alone one in another new system…

                  I am working on an open game setting over at https://ttrpg.network/c/Canyonlands but don’t have anything like a plan for actually running a game.

            • Susaga@sh.itjust.works
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              20 hours ago

              It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can’t enforce their copyright. For instance, Aspirin is a brand name, but it’s such a generic term that anyone in the US can call their product Aspirin without risk.

                • ulterno@programming.dev
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                  2 hours ago

                  Well, when the players enter a dungeon, it becomes the Dungeon Master.
                  Everywhere else, it can be a Game Master. Inside the game of course. If they go outside the game then… well, then that’s just another guy in the outside.