The TL;DR: The game won’t launch on current steamOS, but preview build 3.7.6 fixes the launch issue.

Unfortunately the game is unable to maintain decent frame rates even with severe reductions in graphical settings.

The drastic decrease in performance compared to Doom 2016/Doom Eternal is due to the game using mandatory ray tracing for lighting.

It’s possible that we’ll see some patches or mods that improve performance, but at launch it will not be a good deck experience.

  • kadup@lemmy.world
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    1 day ago

    Optimize is not some magical word that can overcome the fact that hardware becomes outdated.

    Doom the Dark Ages runs, with ray tracing, extremely well on an RTX 2060 - a card from 2019. That’s extremely optimized, there’s no argument you could attempt to use to criticise how well this game leverages the hardware.

    But the developers wanted to use ray tracing - which guess what, does look much better, but also does not run well on the Steam Deck. That’s simply how it is.

    • Shiggles@sh.itjust.works
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      1 day ago

      What’s the worst AMD card that can run it again? But it’s tooootally just because everybody has to have ray tracing, right? It would just be inconceivable to have, uh… unrealistic light rays? That’s what my game has to have to be playable these days, fucking light rays?

      Yes, it stinks that AMD’s ray tracing performance is so far behind. But ray tracing is an unnecessary gimmick, and mandating it is a stupid choice. Imagine mandating your game has to have V-sync, or motion blur, or depth of field, or any of these garbage settings a sizable percentage of the playerbase immediately disables?

      • kadup@lemmy.world
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        1 day ago

        Not sure what your rant’s about. Ray tracing is a very significant graphical improvement, it has existed in consumer GPUs for years, the game runs great even on earlier cards. That’s it.

        Whether you like ray tracing or not is irrelevant to me, and if AMD convinced customers to buy GPUs with mediocre ray tracing performance for three generations in a row, that’s not my problem either.

        • Shiggles@sh.itjust.works
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          1 day ago

          Yes, but you deepthroating the technology is now relevant to me, because now it’s limiting my options on what hardware I can use to play the game, unnecessarily.

          • kadup@lemmy.world
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            1 day ago

            Can I run Doom 2016 on my mechanical pencil? Of course not, Doom 2016 needs hardware capable of fast rasterization, texture mapping, a lot of floating point arithmetic, and so on, a mechanical pencil can’t do that. Fair enough.

            Can I run Doom the Dark Ages on a card that lacks ray tracing hardware? Of course not. Fair enough.

            I wasn’t the one developing the game, and I also wasn’t the one forcing you to buy a lesser GPU, so again, not really my issue now is it.

              • kadup@lemmy.world
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                23 hours ago

                Cool beans. I really like ray tracing compared to rasterized GI or reflections, so I’m going to happily enjoy the game, thanks.

      • Bartsbigbugbag@lemmy.ml
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        1 day ago

        Ray tracing can save hundreds of hours of labor time over older methods of lighting, shadowing, that devs would have to do to simulate ray tracing. Or, in many instances, thousands of hours of bake time pre-baking lighting.

          • Bartsbigbugbag@lemmy.ml
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            24 hours ago

            This is a historical trend, new technologies making development easier is exactly why we got 3d accelerated games in the first place. And idk what gpu you’re buying, cause mine wasn’t even $1000 and runs everything great.

        • Fubarberry@sopuli.xyzOPM
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          1 day ago

          Yes, but it’s literally limiting sales and hurting user review scores to save some predictable development hours. And the increase in performance demands means that for most users, the entire game will look worse because everything else is being penalized over a minor lighting improvement.

          Doom Eternal looks incredible and runs fantastic on deck, the ID engines have historically been famous for looking great with incredible optimization. This doesn’t live up to that legacy at all. It might have saved them some development time, but it’s literally making it a non-option for a lot of Deck users and people with weaker PCs.

          • Bartsbigbugbag@lemmy.ml
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            24 hours ago

            It really is a bummer that idtech of all things is moving away from working on all hardware. I played through Doom Eternal my first time on a 960 at 1080p with 60fps and never a stutter.