• jjjalljs@ttrpg.network
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    20 hours ago

    I think there’s also a pair:

    • Takes the setting and theme very seriously. Reads the lore. Knows the details. Can tell you why the Lancea Sanctum and Invictus are traditionally allies
    • Absolutely does not take the setting and theme seriously. Wants to play Barney the Dinosaur in your game of Vampire, and Punisher in your game about running a bakery.

    I’m old and tired and generally am super tired of “wacky” ideas like the second one there. I feel like I’ve come full circle. As a youth, I thought like “let’s play vampires and struggle with humanity was cool!” . Then there was a bit where i wanted to flip it- “let’s play vampires but like go to theme parks and don’t do anything sad or deep!”. Now I’m back around to wanting to just play the theme as intended.

    This is especially true if it comes up after session 0. Like, if you want to do a D&D game about running a BBQ shop, fine. Let’s do it. Let’s kill, cook, and sell some weird monster parts. But please don’t derail the whole game on session 3 when you insist on going back to town to cook the monster meat when it was clearly a random encounter and everyone else wants to continue the dungeon dive pitched in session 0.