One of my favorites that I ever played was a character I where I rolled my stats first and ended up getting a -3 modifier even with mulligan rolls. Every other stat was anywhere from decent to fuckin ballin’. I sat and thought about it for a minute: what stat would be fun, interesting, and challenging to have as a -3? STR would suck, INT and CHA would be anything from really annoying to insufferable or ablist to play (every VERY low int character ever in D&D podcasts is extremely cringe to listen to), so that leaves WIS and DEX. I chose DEX and said that it was because my human fighter was a war veteran with an Above Knee Amputation from the war. From there, I arrived at him using pole arms because they help him to steady himself on his peg leg outside of combat, and that he’s deeply uncomfortable with magic, since magic cost him his leg and many comrades in war.
It led to one of my all time favorite moments in an RP where he and the paladin were dining in a Giant’s great hall, having a disagreement about how to proceed, when the Paladin cast a spell on him (I can’t remember which, I want to say it was silence or Zone of Truth, but it can’t be because it specifically targeted him). My character stared him down, slugged down the rest of the drink, then flipped the table and commenced to trying to murder the paladin. It was a pretty nuts PvP fight, since we both ended up successfully avoiding the party members who were trying to restrain us, landed a few solid blows on each other, and it only ended when the Giants had had enough of our shit.
Oh shit I’ve done the same thing with the same modifier for the same reason! We used a “roll 3 6x3d6 arrays and pick one” method and the one with 5 Dex was the only interesting one of the three, so I made him a former shipwright whose leg got fucked up when a mast collapsed on it
I think he passed one dex save in his entire career
I ran a game where one of my PCs played a character with high Int and Cha and like 6 Wis. He played it very well as a character who was too clever by far but consistently made poor choices counting on his wits and charm to see him through.
One of my favorites that I ever played was a character I where I rolled my stats first and ended up getting a -3 modifier even with mulligan rolls. Every other stat was anywhere from decent to fuckin ballin’. I sat and thought about it for a minute: what stat would be fun, interesting, and challenging to have as a -3? STR would suck, INT and CHA would be anything from really annoying to insufferable or ablist to play (every VERY low int character ever in D&D podcasts is extremely cringe to listen to), so that leaves WIS and DEX. I chose DEX and said that it was because my human fighter was a war veteran with an Above Knee Amputation from the war. From there, I arrived at him using pole arms because they help him to steady himself on his peg leg outside of combat, and that he’s deeply uncomfortable with magic, since magic cost him his leg and many comrades in war.
It led to one of my all time favorite moments in an RP where he and the paladin were dining in a Giant’s great hall, having a disagreement about how to proceed, when the Paladin cast a spell on him (I can’t remember which, I want to say it was silence or Zone of Truth, but it can’t be because it specifically targeted him). My character stared him down, slugged down the rest of the drink, then flipped the table and commenced to trying to murder the paladin. It was a pretty nuts PvP fight, since we both ended up successfully avoiding the party members who were trying to restrain us, landed a few solid blows on each other, and it only ended when the Giants had had enough of our shit.
Oh shit I’ve done the same thing with the same modifier for the same reason! We used a “roll 3 6x3d6 arrays and pick one” method and the one with 5 Dex was the only interesting one of the three, so I made him a former shipwright whose leg got fucked up when a mast collapsed on it
I think he passed one dex save in his entire career
I ran a game where one of my PCs played a character with high Int and Cha and like 6 Wis. He played it very well as a character who was too clever by far but consistently made poor choices counting on his wits and charm to see him through.