• Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    ·
    edit-2
    1 day ago

    Yeah, the problem might not be review bombing, but rather lack of advertising.

    Until now I’ve honestly never heard of No Rest for the Wicked. I didn’t even know Moon Studios was busy on anything after Ori 2.

    • P03 Locke@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      2
      ·
      edit-2
      1 day ago

      It’s always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.

      Steam is there to make sure users have a platform to download their game. It’s not there to market it. Marketing is just an occasional side effect.

      • SkunkWorkz@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 day ago

        Steam is a marketing machine. The developers just need to do the leg work first. Steam will heavily promote games that have high wishlists and sales momentum. All those personalized recommendations you see on Steam is Valve doing marketing.

        • P03 Locke@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          24 hours ago

          It’s not one you should rely on. People don’t stare at their Steam page every day.

          This should have been promoted through the usual YouTube and Twitch channels. Find all of the YouTubers that review indie games and start sending emails.

          • SkunkWorkz@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            22 hours ago

            Yes of course you have to market outside of Steam. But actually most traffic to the game page will come from people discovering it through Steam. Especially for an indie who can’t afford a traditional marketing campaign. A feature on the front page will blow the traffic you’d get from a Tuber or Twitch play out of the water. But you’d only get featured if you have high sales momentum or high wishlists before launch. That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling. The rest comes from the Steam algorithm and word of mouth.

            • P03 Locke@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              13 hours ago

              That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling.

              Right, and that’s what this game didn’t have. You have a trailer and some people who happened to discover this game and decided to play it. No real marketing campaign push to get indie streamers to play it. And the ones who do happen to play it are PoE2 players, which doesn’t do a good job of shaking off this looter ARPG image it’s trying not to make.

              The name makes it even worse because it’s not a unique phrase.

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 day ago

        I think, the problem is rather that they have no budget for marketing. If they become visible on Steam, that’s significantly more visibility than they can hope for from a few social media posts…

    • film@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 day ago

      To be fair, I was served this game on steam. I was about to buy it but the negative reviews turned me off from it.

    • WarlordSdocy@lemm.ee
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 days ago

      I mean I imagine that comes down to the fact that Ori was published by Microsoft while this game was self published. Someone like Microsoft is gonna have a lot more resources for advertising a game versus trying to self publish it.