A bit of a weird title, but basically what’s a game that’s more than a year old but still considered “modern” that you love? There’s no real strict definition for modern, I’d just like to see some discussion around great games that aren’t quite classics yet (but probably will be one day).
The nature of this community typically attracts discussion around decade-old games (which is what I mostly play too), but I’d like to see some newer (but not too new) games on this post.
Subnautica
Deep Rock Galactic. I love the progression, the community and the humor.
Rock and stone, brother!
Rock and Stone! To the Bone!
If you don’t rock and stone, you ain’t goin’ home.
Hades is absolutely the culmination of so much experience in modern rogue-lite games and game development.
It’s sequel comes out soon and I’m not going to be patient about jumping head first into it.
I hated roguelikes until I played Hades, decided to give roguelikes a try again. Realized It’s just Hades that I like.
Definitely a legit take, there are very few people I wouldn’t recommend Hades to, if only for enough playthroughs to get to the “end” of the story. Though there is so much past that
Available in early access now with plenty of content already, just no ending
Rimworld.
I just wish it was multithreaded so that i could maintain a colony for more than a week without slowing to potato speeds.
My n00b theory on it, with the proviso that I am not a developer and only have a basic understanding of multithreading, is that you would break up the map into regions, and have each regions pawns and environment handled independently by separate threads/cores while one master thread handled interactions between regions and kept them all in sync.
Regions could dynamically scale depending on how computationally intensive they are, such that when the master/watchdog thread has to wait for one thread significantly longer than any of it’s adjacent region threads, it remaps the boundary iteratively until it acheives minimal wait-time and the load is evenly balanced.
As it stands, I’ve got one core maxed out and the game running slower than realtime while my 15 other cores sit at idle like suckers.
Definitely a classic.
Disco Elysium
I know it is cliche to say but it took me the longest time to really knuckle down and play it, but boy once I did - I basically started up another playthrough right after to see what I missed and the shift in perspective when I played a different type of character was interesting to say the least.
So started as a skeptical intellectual who had to pull themselves from a sorry cop to a regular cop and approached things logically with a touch of eccentricity and pangs of regret and then compared to a wishy-washy communist with fascist leanings (which characters called the character out on) psychic superstar cop with an alias he truly believed was his name and I enjoyed and saw a completely different side of the game which was unexpected.
@cybervseas @cod
Disco AsylumI have this one sitting on my digital shelf, should probably play it!
Titanfall 2. I could keep playing that all evening. Its just a shame its not as popular as it was in its heyday.
Obligatory Fuck EA for the bullshit they pulled.
They buried the game launch intentionally behind Battlefield 1.
It’s a shame that it wasn’t 4-8 times longer! I could have kept going for a very long time
Recently got Mad Max from GOG. It’s pretty great for Open World car combat and Arkham style brawling. It also runs great. Too bad it didn’t get more attention.
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Control
Cyberpunk 2077 (with phantom liberty)
Definitely second both of these. Cyberpunk 2077 post 2.0 is very solid, with an engaging, 100+ hour story. Similarly, control is a spectacular single player narrative, easily 20-30 hours of mindfuckery and atmospheric storytelling.
The Witcher 3. It’s not far from being 10, but got a very nice graphics update for free and has 2 DLC. The game and the DLC and the free graphics update and a very recent mod kit, all for around 10-15 USD right now on GOG . it’s a steal! I highly recommend it. It became my favorite game of all time, very fast. And it will offer around 100h, and it will also offer replayability. What is there not to like?
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I have just gotten into baldurs gate 3 and holy shit it has consumed my soul.
… Which is kinda fitting considering the themes of the game
Trine 5 was probably the best Trine to date. It‘s almost a year old, but already discounted to 15ish bucks in sales. Took a friend and I 20 hours to platinum and we had so much fun cheesing the puzzles and doing stupid stuff. I wish there just was no combat in the game tbh, it‘s just there to gatekeep you from having fun with the puzzles lol. I also wish there had been more achievements related to playing a level in a specific way that you gotta figure out. There‘s one for crossing all rivers in a specific map without touching water, and one where you gotta beat any map without destroying boxes. These two were a lotta fun to do.
I was also obsessed with HITMAN (Jan 2022 according to Steam, was a year exclusive to EGS IIRC). Now it‘s just some crappy liveservice-esque thing, but when they actually did new maps and stuff I had tons of fun walking around the crazy detailed levels and looking for small npc skits the devs put in there, doing looney toons banana peel assassinations etc. Agent 47 being that unfeeling killing robot trying to destroy the world controlling illuminati makes all the slapstick so much funnier.
Dude they made another trine??? Damn I’ve gotta get that into my library. Some of the most fun co-op I’ve ever done was trine, trine 2 and trine 3. Hopefully 5 took a lot of “don’t do that”'s from trine 4.
That’s so funny, I was thinking “they made more than two??”
Not sure what you disliked about 4, but we had tons of fun with 5. The combat‘s meh but IMO it‘s always been.
Calling HITMAN a crappy live service thing is hardly fair. True, the always online part feels really unnecessary, but beyond that it is a stellar single player game with the best Hitman gameplay of the last two decades, a large selection of excellent maps with variants and extra missions, as well as a really impressive rogue-like mode added later for free.
The elusive targets and seasonal content can be completely ignored, and the game would still be a major milestone in modern singleplayer games.
Trying not to pick titles with sequels/franchises
Slay the Spire
Returnal
Stardew Valley
Elden Ring
Death Stranding
Honorable mention : Overwatch 2 (I honestly can’t see it as a true sequel, just an update)
Kerbal Space Program
The Hex! By Daniel Mullins, of “Inscryption” game. The Hex is HORRIBLY overlooked because of its graphics, but they’re not… really… its graphics? It’s a marvel of creative game design and I love it so much. The graphics make sense almost immediately when playing. MORE PEOPLE PEAS PLAY THE HEX it is so good
Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the “real world” (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn’t really care about.
I know that they added an infinite mode, but I think that’s just in the first zone, not all of them. .
In any case, the game was just ok, since it’s not the Slay the Spire esque card builder I thought it’d be.
I really liked it, precisely because it wasn’t a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.
That said, I don’t look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It’s really easy to cop out on “replayability” if you don’t have good world building or story, and a lot of indie games do just that (i.e. it’s easier to add more cards, classes, etc than a memorable story).
Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.
Kids these days want endless
…CoNtEnT
It baffles me
Fair point
Counterpoint: y’aint gotta play forever, you can just play a game and dig it
Multicounterpoint: the hex, but if you want forever games and battle passes and dailies and loot boxes and quests and achievements and new things added all the time for dopamine it might not be your thing
Quick edit: I didn’t arg anything
Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.
Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.
Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)