• justOnePersistentKbinPlease@fedia.io
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      2 days ago

      Solid mobile game where it was entirely possible to use save editors to modify the amount of paid tokens and lootboxes you had.

      Also there were fun tricks you could use to avoid base damage via strategic application of elevators.

      • aeronmelon@lemmy.world
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        2 days ago

        Reminds me how you can effectively nullify all the secret agents in Evil Genius by building dozens of huts outside with locked doors that lead to dead end hallways rigged with pop-up dummies.

        The fact that there’s a locked door entices them to waste time cracking it open. Once inside, they get jumped by a dummy and shoot it then become confused because it’s not real. Eventually they get so confused they leave the hut. They the AI’s pathfinding sees the same damn door which has locked itself again. Wash, rinse repeat.

        Sometimes they get mad and start shooting the traps until they explode, which injures them and convinces them to just go home. Once they leave, rebuild the damaged hut and wait for the next secret agent.

    • MudMan@fedia.io
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      2 days ago

      Well, the huge brand helps.

      Which is probably why what was ultimately a somewhat outdated Farmville-like even at launch got so much attention.

      Downloads have always been a weird metric for mobile games. I’ve downloaded this game on maybe five or six devices during this decade, but I’m pretty sure I haven’t played it al tall in the past nine years and six months.