I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?

For single player games or games with single player modes it seems easier to implement.

  • WolfLink@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    3 days ago

    Supporters seem to be under the impression that companies have a “sever.exe” file they purposefully don’t provide players because they’re evil and hate you.

    There is some truth to this

    They could also be contracting out matchmaking services to a third party and don’t actually do it in-house. Software development is complex and building something that will be used by 100,000 people simultaneously isn’t easy.

    There is some truth to this too.

    Making an MMO maintainable by the userbase might be complicated. But way more common are games that could easily have LAN based multiplayer but the company decides not to add it, or even singleplayer games that require an internet connection, just so the company can put limits on how and when the game is played.