Valve’s lockin is your Steam library not being portable. A better comparison is switching from iOS to Android, or better yet Xbox to PlayStation, and having to leave behind any apps or games you purchased on one platform.
I agree that interop would be the best solution. For a brief period, GOG had a program that granted free licenses for games you already owned on Steam, verified by linking accounts. That is what has to be available for the entirety of everyone’s libraries, prospectively even if not retroactively, for there to even begin to be a level playing field.
Yeah it’s a lock in but like you show, it’s the same everywhere.
I don’t know a way we could really have interoperability between stores without major financial agreement between them, because hosting the platform and services has a cost that is paid by the cut, if you move your games elsewhere they have to provide the bandwidth for you to download your games “for free”
Valve’s lockin is your Steam library not being portable. A better comparison is switching from iOS to Android, or better yet Xbox to PlayStation, and having to leave behind any apps or games you purchased on one platform.
I agree that interop would be the best solution. For a brief period, GOG had a program that granted free licenses for games you already owned on Steam, verified by linking accounts. That is what has to be available for the entirety of everyone’s libraries, prospectively even if not retroactively, for there to even begin to be a level playing field.
Yeah it’s a lock in but like you show, it’s the same everywhere.
I don’t know a way we could really have interoperability between stores without major financial agreement between them, because hosting the platform and services has a cost that is paid by the cut, if you move your games elsewhere they have to provide the bandwidth for you to download your games “for free”