• Ferk@lemmy.ml
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    10 months ago

    Only if they use it the same way and within the same context. But isn’t that what always happens when a new gaming system/idea explodes and clones start poping up? I don’t think that matters much, in fact competition might actually be a good thing.

    • Zarxrax@lemmy.world
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      10 months ago

      I guess I just don’t see the appeal. If I wanted to interact with an AI, I can do it right now without launching a game to do it. And pointless NPCs are already one of the most annoying parts of games for me. I don’t want to waste my time reading meaningless dialogue from 100 characters trying to find the 1 person who will actually let me advance and continue playing the game. It will be even worse when they are all taking an unlimited stream of shit instead of 1 or 2 canned responses, because it will just be even harder to know who is wasting your time.

      • hitmyspot@aussie.zone
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        10 months ago

        As with all things, it will come down to how its used and the prompt.

        For instance, filler characters could have a built in plan tonger more abrasive and use shorter responses when engaged.

        The plot can still be set and the dialogue is used to advance that, however you choose to proceed.

        I’m sure some will be seamless and great. Others will be clunky. Its not the tool, but how its used. If generative AI is just used to make assets and dialogue instead of paying artists, it will be crappy. If artists use it to plan characters and plots that flow more freely but still allow engagement and sandbox, it’ll be awesome.