• GrilledCheese@lemmy.blahaj.zone
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    2 months ago

    That game heats up my steam deck and burns battery like a mofo… some Godot games are brutally inefficient like that. I’m guessing CB uses older Godot 3.5? Wonder if that kind of issue is easier to avoid with the 4.x series. Oh well I like the game and love Godot engine to bits (I just make little projects for myself so far)

      • GrilledCheese@lemmy.blahaj.zone
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        2 months ago

        For whatever reason I’ve not had a lot of luck limiting TDP with almost any game… I’ll need to sit down and really test shit out at some point. I haven’t even messed with the default settings on CB yet so there’s likely performance gains to be had there - it’s just that in other Godot games I’ve messed around with I couldn’t get them running much better. There is that one 3D graphics shooter game (think kinda like the old 1944 NES game or whatever) that was not graphically impressive but used more power than flippin’ Metal Gear Solid 5…. Like WHAT

        • Fubarberry@sopuli.xyzOPM
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          2 months ago

          I’ve found I can cap the TDP on several games without any noticeable change in performance. The important part is to remember that you set a cap, if you start getting FPS drops in another part of the game. It sucks to have a game performing poorly, and not remember that you set a TDP limit when you tried the game out months ago.

          There are also some games that have bugged cpu or gpu clock speed, where the game will run one at max clock speed unnecessarily causing extra power drain and performance issues (for example the CPU may be using too much power and staving the GPU, even though the CPU doesn’t need to be running at max speed). For capping cpu you have to use the decky plugin power tools or another method.

          Checking on ProtonDB is a good place to look for recommended performance tweaks, looks like a lot of reviews there mention capping Cassette Beasts at 10 TDP, and a couple more mention capping the GPU speed at 800.