cm0002@lemmy.world to Steam Deck@sopuli.xyz · 2 months agoBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comexternal-linkmessage-square5fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkBad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato modewww.pcgamer.comcm0002@lemmy.world to Steam Deck@sopuli.xyz · 2 months agomessage-square5fedilink
minus-squareinfinitesunrise@slrpnk.netlinkfedilinkEnglisharrow-up0·2 months agoSounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
minus-squareBlackAura@lemmy.worldlinkfedilinkarrow-up0·edit-22 months agoCapcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason. MH World and Icebreak were the “fancy PC / Console games” Then MH Rise and Sunbreak were the “mobile” releases. Now MH Wilds is another “fancy PC / Consoles” release. So Capcom does actually account for this.
minus-squareredisdead@lemmy.worldlinkfedilinkarrow-up0·2 months agoI did the benchmark and what I saw on my screen does not explain the dogshit performance. Maybe they should drop the ‘fancy pc/console division’
Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the ‘fancy pc/console division’