alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 months agomessage-square16fedilink
minus-squareISOmorph@feddit.orglinkfedilinkEnglisharrow-up0·2 months agoTo think otherwise would be senile
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up0·2 months agoDoesn’t stop the execs getting docile
minus-squarejackeryjoo@lemmy.worldlinkfedilinkEnglisharrow-up0·2 months agoDoes anybody want a peanut?
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up0·edit-22 months agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.