People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.
…And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it? Heck, even ME Andromeda felt more compelling to me.
If you want a big walking sandbox in that vein, I feel like No Man’s Sky would scratch the itch far better, no?
Meanwhile, BG3 and KC2 completely floored me. So did Cyberpunk 2077, though I only experienced it patched up and modded.
People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.
…And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it? Heck, even ME Andromeda felt more compelling to me.
If you want a big walking sandbox in that vein, I feel like No Man’s Sky would scratch the itch far better, no?
Meanwhile, BG3 and KC2 completely floored me. So did Cyberpunk 2077, though I only experienced it patched up and modded.