Thank you for the explanation. It’s kind of what I envisioned. I guess it doesn’t apply to me mostly since I haven’t played a PvP since rage quitting Overwatch a few years ago. Now I just play cooperative games with a buddy in the UK.
I avoid anything with kernel level anti-cheat. It is a theoretical attack vector - if the anti-cheat were somehow compromised, you’ve granted it low-level access to your system so whatever payload it is injecting would have that same level of access.
Even if you only play the single player part of a game the anti-cheat will be installed and running in the background.
Take for example: Monster Hunter Wilds. It’s not popular AT ALL to mod/cheat the game. It never has been in any Monster Hunter. But the anticheat kept me from playing for about an hour on release, while I had to wiggle my way around it.
For whatever reason, they’re showing up everywhere now. It’s disgusting lmao
Thank you for the explanation. It’s kind of what I envisioned. I guess it doesn’t apply to me mostly since I haven’t played a PvP since rage quitting Overwatch a few years ago. Now I just play cooperative games with a buddy in the UK.
Or does it apply to me?
I avoid anything with kernel level anti-cheat. It is a theoretical attack vector - if the anti-cheat were somehow compromised, you’ve granted it low-level access to your system so whatever payload it is injecting would have that same level of access.
Even if you only play the single player part of a game the anti-cheat will be installed and running in the background.
You think they don’t add anti-cheats to singleplayer/co-op?
So that we don’t cheat the game?
How can I know? Should I avoid those games?
That’s why this new feature is so great.
Take for example: Monster Hunter Wilds. It’s not popular AT ALL to mod/cheat the game. It never has been in any Monster Hunter. But the anticheat kept me from playing for about an hour on release, while I had to wiggle my way around it.
For whatever reason, they’re showing up everywhere now. It’s disgusting lmao