• dreadbeef@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    26 days ago

    My only advise is to say the top one likely has the mine, based just on probability of that row only having one mine vs the bottom having three.

    • Oka@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      26 days ago

      The odds of any 1 tile having the bomb is equal for all tiles.

      That being said, the bottom one looks sus

  • dditty@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    26 days ago

    This is why I hate minesweeper, that you can do everything right and have it come down to a 50/50 feels unsatisfying

      • Donkter@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        26 days ago

        On the other end, this is why I don’t play minesweeper. As long as you’re even half-meticulous about it it’s a solved game with not many distinct patterns on the board. It’s like a few steps above tic-tac-toe in how solvable it is.

        At least solitaire has some decision points and it can be a minute before you figure out the strategy to solving it. Learning the rules of minesweeper is learning how to beat it every time.

        • MediumGray@lemmy.ca
          link
          fedilink
          arrow-up
          0
          ·
          26 days ago

          Ya, I’d almost liken minesweeper as more of a meditation than a game. That being said I do genuinely enjoy it as that; as a flowchart that’s simple enough that I should always get it right but complex enough that I do still have to pay attention. It’s good for resetting my focus.

        • pyre@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          25 days ago

          by that definition logic games and puzzles overall shouldn’t exist. that’s dumb.

    • sqw@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      26 days ago

      i find it kind of thrilling. you use your brain as much as you can but sometimes you are forced to let your heart decide.

      • jacksilver@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        24 days ago

        Is it actually 100% solvable? I definitely thought I ran into spots where I had to randomly guess, but maybe I didn’t figure out all the rules (definitely only started to learn the patterns for the monsters).

        • 🔍🦘🛎@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          24 days ago

          I do think it is. There are a lot of little details about where monsters are and what their placement can yell you. I’ve played probably 10 games with no guesswork, though it is a little random if you can get a full score on a run.

  • grooving@lemmy.studio
    link
    fedilink
    arrow-up
    0
    ·
    26 days ago

    The top one is the mine. Bottom one is cleared by the blue 1’s underneath…right? I just woke up

    • Allero@lemmy.today
      link
      fedilink
      arrow-up
      0
      ·
      25 days ago

      No, since diagonals count. There is one mine, but it cannot be said where it is. Matter of sheer luck from then on!

  • over_clox@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    26 days ago

    Oof.

    Now, hear me out, but what if Minesweeper had a continuously tileable playfield? Like, what if the mine count numbers on the edges of the board actually wrapped around?

    You know, like you got a number on the very right edge of the board, but it’s also counting the mines on the very left edge of the board, and you can pan scroll the entire playfield around?

    Just a random brainfart of a thought for the day…

    • xigoi@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      25 days ago

      That would be toroidal geometry, and it opens up the question of other geometries, such as the Klein bottle.