• Nabuu@lemmings.world
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    1 month ago

    I mean, the reverse is also true, people have memorized which buttons, menus, etc they need to click/drag with do be productive. Sometimes i m OK with all the clicking, but most times I just want to do the thing now.

    Type 3 words or click through 9 context menus. 😅

    • renzev@lemmy.worldOP
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      1 month ago

      Yeah exactly ANY interface made by humans speaks a design language, and it’s only “intuitive” insofar as the user understands that language. There’s nothing inherently “intuitive” about GUI, it’s a language that you’ve learned through a long process of trial and error. This is painfully obvious to anyone who’s ever had to help Grandma reset her gmail password out over the phone. Same for CLI. At first you’re copy-pasting commands from tutorials and struggling with man pages, but after a while you get used to the conventions. You learn that -h helps you out and --verbose tells you more and so forth. You could make the case that the GUI design language is more intuitive because it’s based of physical objects like buttons and sliders that many people are familiar with, but honestly ever since we abandoned skeumorphic design that argument rings a little hollow.

      • some@programming.dev
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        1 month ago

        That’s a very nuanced analysis. I’ve explained it this way especially to people who describe themselves as “bad at computers”. Hey, give yourself a break, you’ve learned a lot about how to cope with windows. But this investment leads to a conservatism— they dont want to learn coping skills o a new system. The devil you know.

        I’d just add that GUI is more discoverable. When faced with a terminal, what to do? Whereas with a GUI you have a menubar, some icons etc. The GUI gives a lot more hints.

        In the terminal (which I love) it is more powerful once you know how to crack the lid.