cm0002@lemmy.world to Technology@lemmy.worldEnglish · 20 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1208arrow-down14
arrow-up1204arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comcm0002@lemmy.world to Technology@lemmy.worldEnglish · 20 days agomessage-square29fedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up7·19 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up2·19 days agoYeah. The average NES game was only 200kb.
minus-squareRegrettable_incident@lemmy.worldlinkfedilinkEnglisharrow-up1·19 days agoI had a zx81, 1k ram, still could play pong.
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Yeah. The average NES game was only 200kb.
I had a zx81, 1k ram, still could play pong.