I licked it, where’s my money?
I’m an idiot, I had the detect path pointing to the CollisionDetection instead of just to the Area2D, when I removed \CollisionDetection from the path it works like a charm and prints the group that the Area2D is a member of! thanks everyone for your help!
sorry, I tried to upload the project but it just hangs. You may be right though. how would I make it print the group that the area2d is a member of? or how can I confirm the area2d is a member of a group?
My philosophy professor put it this way, ‘you can’t use logic to dig someone out of a hole that they made without logic in the first place.’
That’s actually a brilliant idea. The real ULPT is always in the comments.
That’s fair, i only put this in unethical life pro tips because the insinuation is that you would do this without telling them, which is a bit unethical, even if the end goal is ethical.
that worked. thanks so much!
I want the RB2D on layer 1 so it collides with other bodies but I want some way to detect when it has collided with a clone of the area2d so I put area2D on layer 2. is there a better way to detect cloned nodes?
Or in my app drawer
Wow, imagine being so out of touch you defend a billionaire