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2 years agoPrimer (2004). “The permutations were endless.”
I strongly agree that 12 Monkeys (1995) is similar.
Brick (2005) for the setting.
A Scanner Darkly (2006) for the mood.
Primer (2004). “The permutations were endless.”
I strongly agree that 12 Monkeys (1995) is similar.
Brick (2005) for the setting.
A Scanner Darkly (2006) for the mood.
I think they meant the sub where life is treated like a game, a very poorly designed game (almost as if there was no Designer, just people).
Things like, “I’m level 18, should I spec my character into the biochem, robotics, or software guild?”
Or “What’s the cheat code for an affordable surgery?”
You get the idea. Life’s a game. And it sucks. Stupid devs.
Great cover art, compelling title, intriguing premise, very reasonable price.
I love it. Fun, nice, life, youths, beautiful. I’m all for it!