Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
Tekken 3 is a PS one game, not PS2.
It has no PC version. Any such thing is just the PS one version with an emulation wrapper.
You definitely seem to have what looks to be the right audio device getting detected.
The device that is “unplugged” should be the 3.5mm jack on your laptop (if you have one) not the internal mic.
My first guess is that your audio device is in the wrong mode. If it is currently set to something like “stereo output” change it to “stereo output+mono input” or “stereo duplex” from pavucontrol or audio settings.
That laptop doesn’t seem to have a dedicated GPU. The intel integrated GPU can run games, but Tekken 7 may prove a bit heavy.
Tekken 7 can be purchased and installed via steam. You might have to turn down the graphics a good bit but I imagine it should be playable.
Tekken 3 does not have a PC version, but it’s very easy to emulate the PS1 version.
For that you’ll need to install a psx emulator. I recommend PCSXR.
Then you’ll need a copy of Tekken 3 as an iso file to run it.
OnePlus offloads heat to the charger
Some of it. They omit some circuitry that would have generated additional heat in the phone, and have it in the charger instead, but that doesn’t magically mean the battery itself wont generate the inevitable heat caused by being charged faster. The battery itself only accepts one voltage, so the only way to charge it faster is amps.
And my feeling is that they aren’t using the gains from this to make the batteries last, as SUPERVOOC is faster than pretty much every other standard. That makes me think they turned in any and all gains in battery health, for speed.
Most chargers send the additional energy via the cable in the form of extra voltage, because that doesn’t require a special cable. Turning that voltage into amps in the phone produces a little bit of extra heat, but that doesn’t mean that by eliminating that step, you get none from the battery itself as it charges. You can technically charge with a higher voltage, if you set up a phone such that it has more than one lithium cell. Some phones do this, but this doesn’t require the OnePlus approach of using a special charger that provides a higher current, since any fast charger that can do the usual higher voltage method of providing extra power will work.
Like you say. I’m curious how they test this. Even if one battery gets more cycles, it’ll degrade with time, as well. iPhones fast charge, too, but not with the chargers that used to come with the phones. You have to get one specifically for fast charging to get faster-than-normal charging.
Also, a tip. You may want to use something like AccuBattery to actually measure the state of the battery. Batteries, being chemical devices, have different capacities straight off the production line simply by virtue of not being chemically identically down to every molecule. (My Xperia 1 V unfortunately came with 93% design capacity, still within manufacturing tolerance, but the lowest I’ve seen on a new battery, it can be a bit of a lottery)
The built-in battery health monitor will just say “all good” until it isn’t. AccuBattery has allowed me to monitor every percentage of degradation over the lives of my last few phones.
Isn’t one plus one of the brands that has their own fast charging tech, that’s extra fast?
Makes total sense if they traded in longevity for speed.
Sounds like maybe the plasma config got screwed, and now the default panel (the taskbar) is off-screen somewhere. This can happen when you change the monitor layout.
The primary monitor checkbox disappears when there is only one monitor enabled, because with just one, it is ALWAYS the primary monitor.
You should be able to go back to two monitors by switching to the other monitor using the drop-down menu, and checking the “enabled” box there.
Let me get back you with more details about what you can do.
Edit: You should be able to simply right click anywhere to get a context menu. In it, go “add panel>default panel”.
It’s likely the panel you had before is still somewhere. To try to find it, right click again, then click “enter edit mode”. In the top left you should find “manage desktops and panels” which should get you to a window that lists any disconnected “screens” and the panels that may be stuck in them.
kitty
Jokes aside, damn thatssa a pretty planet
Ah. That’s right. You need to use the uid as the network share doesn’t have permissions the way a local partition would. Normally it’s unneeded, as the drive, folder and file permissions are set on the drive, and those are the ones that matter once it is mounted.
Note that the uid only sets access permissions. It does not actually mount the share as you, so you’ll still need to be root to unmount it, unless you change user to users.
The option you’re looking for is users, not user.
user makes it so that any user can mount, but only the same user can unmount. Meaning, since root is mounting it on boot, root has to be the one to unmount it, too.
users allows any user to mount, and any user to unmount.
Not sure what’s on going with Pika. Who mounts the share shouldn’t matter, as the folder permissions should be the same regardless.
Do you have a uid option set?
I like your Heather Mason. You’ve found a perfect level of detail to make these work.
Like they’re just barely “too detailed”, making them just a little unsettling, the way horror game art should be.
Have you done other characters?
You say “your style”, so my first thought is to wonder what else you’ve done since must’ve done enough to land on a style.
Edit: ah, found your other posts! Feel free to cross-post to gameart, we want to see and celebrate all the art that games both contain and inspire.
I want to point out that this was posted on the official Star Wars YT channel.
The franchise is a mess, but man do the people behind Andor in particular, know what is up.
Not mutually exclusive.
In this case I’m referring to the word of the law, which leaves no doubt about bikes being allowed.
The sign is implicit. The law is explicit.
We have equivalently signs here in finland, though often you’ll see bike paths marked by simple painted bikes on the ground. In recent years I’ve started seeing it designated by a red colored pavement. These are nice, but really curbs seem to be the only thing that reliably separates bikes and pedestrians.
We also have “pedestrian zones/roads” marked by these signs.
The sign is deceptive, as they actually mean that bikes are explicitly allowed. The signs designate squares and wide areas where cars are NOT allowed.
Unless they were looking, they wont have seen it. And as far as I know, just the cursor being active sends the “typing” indicator in some apps. When I see it for just a second I just assume someone hovered over the chatbox for a bit.
No-one thinks it’s weird for it to pop up for a second and then go away. Or for it to appear for a good while and still not get you a message. Sometimes I’ll write a first draft of a response right away, then leave it there for hours while I think about it some more, before finalizing it.
It would be smart if chat apps implemented a minimum, where “typing” won’t apper until you’re three words into writing a response or something.
That way it wont go off over nothing. It’s still useful, it lets you/them know whether you’re getting/giving an immediate response, so you/they know whether the conversion is continuing right away, or later.
I don’t actually think you can call it that.
I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.
The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.
And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.
And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.
Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons make the fighter completely unkillable for the big ship, because the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.
They’ve been buffing the shields and ammo counts on bigger ships, but all that does is make the fight last longer.
The project is real, but it’s a mismanaged catastrophe.
intel-undervolt/amdctl for cpu, lact for amd gpu, gwe for nvidia gpu (although voltage control on linux with nvidia is not possible, you can get a similar result by overclocking+limiting power)
The bluetooth controller in the machine needs to support wake on pcie/usb. The one in the steamdeck does, which is how it achieves the ability to be woken from a controller.