Very limited activity on Lemmy right now.

  • 2 Posts
  • 25 Comments
Joined 2 years ago
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Cake day: June 28th, 2023

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  • Repair something, Lin’s affinity quest.

    Got lucky since I already had the necessary items for that mission, but a friend of mine also complained about being stuck on that one for a while. Not being able to cancel Affinity/Story missions is one of the few annoyances from left the original that I wish had been fixed on the DE.

    I am still not sure which probes to place where, currently I am going with the stats of FN, if production is high, I go with mineral, and if revenue is high, go with research, but pretty much every FN in primodia has lower revenue stat than production one.

    I focused on building combos when installing my probes and it worked well so far.

    So keep investing so that I don’t hit the limit (which I have increased twice by using Storage probes. Any suggestions?

    That’s a few quests that request Miranium, but other than that I did the same and just kept feeding any I had left spare into the AMs. You get an extra use for it once you unlock mechs since they use if for fuel, but even then there should be plenty.

    And can I sell all the low level stuff I have?

    Probably? I haven’t seen any use for low-lever gear myself and I’m much farther into the game. The only reason I haven’t sold mine is because I didn’t need to since I have a dumb amount of money piled up from FrontiverNav income.


    Playing Xenoblade X!

    Finished Chapter 9!

    A few days ago I decided to rush to get the Flying Module, and it worked mostly fine, with only the Chapter 9 boss being a roadblock - that one took me a few tries and even made me use some of the healing items I had stashed for the first time. Then I decided to satisfy my OCD and went flying around the world installing every single FrontierNav probe, so I now have the world fully mapped! 🎉

    Currently doing a bunch of Affinity Quests that I had pending, will probably balance between these and trying to do at least one Story mission per day. I’d love to use the Easter holiday to finish this game so I can play something else during my trip abroad next week, but not sure if I’ll be able to do it.





  • How much does the game change with Skells?

    A lot. It’s a drastic improvement in exploration speed and ease .

    • Faster movement speed, which also means you can escape easily from those annoying high-level enemies that chase you.
    • Huge jumps that let you climb mountains quickly. And this game has a lot of verticality.
    • Larger enemies go down more quickly since some Skell weapons do a ton of damage.
    • Visiblity is better since you have a larger POV.

    I was having a good time before, but the game certainly became a lot more fun after I got them.

    Should I try to hurry to the point where I get skell, or just enjoy the exploration and quests until I naturally reach that point?

    I don’t think you can rush too much since there’s exploration requirements in some of the story missions, and one of the “tests” to get the skell requires you to have a good amount of FrontierNav spots (you need to get it up to 15k credits per return).

    But if you’re close to Chapter 6 I’d say yes, rush a bit and get your mech now, it’s worth it.

    How the skell acquisition works, minor spoilers.

    Once you finish Chapter 6 you’ll get a notice from Vandham that the Skell license test is available. It’s a set of 8 quests, one for each Blade division and most of them are fairly simple and quick, similar to the Basic/Blue missions - kill X enemies, find X of a specific item and so on. The most annoying one may be the “15k credits from FrontierNav in one return” if you haven’t been exploring a lot.

    Once you complete them all you get your first Skell for free and others get unlocked in the store, but they are quite pricy (200-500k just for the basic Skell, not counting additional weapons you may want to purchase) and need Level 30 for a character to use, so it may take a while before you get more, but just having one of them opens up exploration a lot.

    You can also get a second free Skell from the “New Skell on the Block” Affinity quest which should open once you get the license.





  • I’ll try diluting more

    The recipe mentions “a few dashes” of water but I usually go higher using ~10ml for mine, maybe try something like this?

    I probably won’t use sugar cubes moving forward (simple syrup instead).

    Yeah, making the angostura-saturated sugar is a fun thing to do a couple times, but syrup is way faster and more practical. I use ~5ml when making mine.

    The Teresa was a great suggestion for me! Crazy how close it is to a Negroni even though it kinda comes from a different direction

    This is a problem I feel with Campari drinks - its flavor is very overpowering so at least for my tastes most drinks using it end up a bit similar.

    Speaking of which, I remembered another one of these - the Americano is a “lighter” Negroni with less booze. I recommend adding way more than “a few dashes” of Soda Water though, I tend to go with 30ml or each ingredient in mine, pretty much like a traditional Negroni.


  • I definitely recommend a second try at an Old Fashioned, our tastes seem to have quite a bit of overlap and it’s by far the drink I make the most - just start with the the IBA recipe since most you find around the web add way too much sugar. Also, you may want to test different types of whisky, I prefer mine with Scotch instead of Bourbon, and I also suggest adding a couple drops of Orange Bitters if you have them.

    Since you mentioned Sazerac I imagine you already have some Absinthe, so maybe try a Monkey Gland? It’s by far my favorite Gin drink, the balance between sweet (from the Grenadine) and sour/herbal (from the Absinthe) is fantastic.

    A friend of mine who is a huge fan of Negroni also loves the Teresa. It’s an interesting one to taste since it feels very sweet at first due to the Cassis… but then the Campari hits and overpowers that with its sour flavor.


  • Playing Xenoblade X!

    Finished Chapter 6.

    Got two Skells so far, the one that you get for free after getting the pilot license, and another from the “New Skell on the Block” mission… but that’s only because I need to get to Level 30 before I can buy more of them. I’ve got something like 3.5M sitting in the bank due to all the passive income from FrontierNav so I’m ready to spend big bucks into buying+upgrading mechs once I get there.

    Have been focusing mostly on Primordia and Oblivia, though I also got some reasonable progress exploring the goddamn labyrinth called Noctilum. I took a quick trip to Sylvalum and Cauldros but only unlocked a fast travel point on each to make life easier, haven’t really started exploring those yet.

    Currently doing sidequests and leveling up, will probably move on with the story once I get everyone past 30. Might try to unlock a few more characters too, I there’s 2 or 3 available and just waiting for me to do their recruitment mission.



  • Finished Tevi!

    Another excellent metroidvania.

    It’s a on the easier side compared to others I’ve played recently (Ender Magnolia and Rabi-Ribi), so if you want a challenge you want to play it on hard, but other than that the only thing I have to complain is some occasional slowdowns on hectic moments, but nothing that hurt my enjoyment of the game.

    And it looks like there’s some Story DLC being developed for this, so I’ll probably pick it up again in the future.


    Playing Xenoblade X!

    This is slightly improved port of a 10 year old WiiU game and it still looks fantastic. And I had forgotten how massive this world is until I spent close to 2h just exploring the city. 😆

    Still fairly early in the story (Chapter 3), but I spent quite a bit of time going around the region near the city adding probes for FrontierNav and completing some quests. Will move on with the story now since I want to unlock more characters and better gear.



  • I think Lilies has a better mood/setting than its sequel, but Magnolia is absolutely fantastic and improves on almost everything else - and Lilies was already a damn good game. I finished it earlier this year and left a spoiler-free mini-review in one of these threads.

    One thing worth mentioning if you’re coming from Lilies is that Magnolia is significantly easier on “Normal” difficulty, so if you prefer more challenging games you’ll probably want to up the difficulty.