

How is Doom 2016 better in that regard? Just because the options aren’t there?
You can also still play Doom Eternal like the 2016 version. It’s gonna be harder, but I basically did in my first playthrough.
How is Doom 2016 better in that regard? Just because the options aren’t there?
You can also still play Doom Eternal like the 2016 version. It’s gonna be harder, but I basically did in my first playthrough.
Nah, I think the move to 5v5 was actually a good thing. I’m not interested in the classic OW experience or have any nostalgia for it.
If Venom’s ass looks fatter with a different color, yes, people will buy them.
I haven’t played OW in a loooooong time, however slowly but surly, every time I see the game, I want to go back a bit more. Maybe 2025 will be the year?
I would really like some image quality comparisons, between these cards, when you have to turn down textures.
GPU reviews of course test on the highest settings, so you can see how much performance the cards have, but when the 8GB model craps out in Cyberpunk with Psycho settings or whatever, what are you missing out on with Medium or Low textures. Or are the textures just terrible (not Cyberpunk specifically), and it doesn’t even really matter.
Ok? Doesn’t change that the game is titled a remaster (if the leaks are true).
Read it again. Under the hood, it’s the same old game. Just rendering will be handled by UE5 (if this leak is accurate of course).
According to a leak from 2 years ago.
It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion.
People are saying it’s UE5.
Apparently it’s called a remaster, not a remake.
Some time ago the internal tools to build levels and campaigns “leaked,” so people are working on that, but right now it’s mostly textures, cheats, items, changing numbers etc.
Another slow news day, huh?
The Steam Deck compatibility ratings (Verified, Playable, Unsupported) on Steam are directly from Valve. They test each game and give it a rating. Some employee probably had to play a lot of Hentai Puzzle games. Sometimes I get asked on the Deck, if the rating is correct, but I don’t know if any rating ever changed, because tons of users complained (I didn’t even hear of this Spider-Man thing).
ProtonDB ratings (Gold, Silver, Platinum), that you might get through a browser extension, are made through user feedback.
That the Valve ratings can’t always be trusted has been known since basically the Steam Deck launch. Some games are Verified, but can barely run, with the lowest settings. This way, Valve can pad some numbers and point to the AAA games that run on the Deck. The opposite doesn’t usually happen, maybe games like Ghost of Tsushima, which is mentioned in the article, is rated Unsupported, because of the multiplayer, that doesn’t work, but single player is fine.
Because you’re Nintendo.
It would be funny if the reason Nintendo went after the Switch emulators because Switch 2 is the same, and you get playable games in days.
What is it exactly, that people want from the sequel?
Bigger skill tree, so you can make even more fun of D4.
While I agree with you, that the money distribution was unfair, I think if you’re actually comparing this to the shit Nintendo pulls all the time, you’re insane.
Also, if you’re calling me a fanboy, because I don’t immediately blacklist a company for a (in my opinion) small issue, you have to be one as well, because otherwise you’d live off the grid in the woods.
Ok? I don’t think taking money for mods is wrong. It’s not like Bethesda did this without the modders knowledge. Free mods still existed. Nowadays people just open a Patreon to get paid for this stuff.
What “hunger games” stuff do you mean.
that allows devs to get paid
I can’t believe indie devs like LocalThunk or Toby Fox don’t get any money when someone buys their games. It’s really bizarre.
Or do you mean, that there are open source game platforms out there that don’t pay the devs?
If all the money should go to the devs, every game would need to be self-published, and the store would not take a cut, which isn’t realistic, if you want the store or platform to have any features.
I just re-played both games in anticipation for Dark Ages.
Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.
Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.
The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.
In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.
Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.
BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.