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Joined 10 months ago
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Cake day: June 30th, 2024

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  • It’s too short for most games I play, because they backload their interest and gameplay excessively. The first two hours are generally the worst example of the actual game. Frustrates me that devs don’t have the sense to make a demo that showcases the game instead of either nothing or just the beginning, but if a dev does the beginning and lets you carry your save into the full game, you can use the demo as intro and then buy with two more hours to put it through its paces (or already know you won’t need to refund). Still not a smart way to sell your game when the early game is worse and a more focused demo would more effectively and efficiently engage potential players who don’t want to sink time into every demo, but it’s a compromise solution for people who will spend time with the demo and not wander away without buying into the game if they had a good time.

    Also, anything with a character creator or other such lengthy setup to get playing just doesn’t work with only two hours of running time as the window.



  • Like I’ve seen games that are in “early access” for years.

    Games take years to build, especially when you are changing your design from feedback and improving the game. Some games come to early access intending to change little and just finish the game, while others come to get ideas and reshape the project as it moves along. Many EA projects are also indies with small teams, or even just one dev plugging along on their own, not even full time.

    Of course there are bad actors, and devs who made mistakes (like thinking early access would fund development–even Valve tells devs not to do that, but there are always optimists thinking EA is for sales, and then they run out of money), but there are many ways to do every early access, and you have to look at each project to see what it looks like it’s doing, how much and how often it posts updates, etc.


  • Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.

    It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.