Hah, no. It’s in the felt art style, but not in your protruding eyeballs unix surrealism style (as much as I love it). Though I might throw in a reference or two somewhere if you’re up for it.
It’s a dialogue-centric RPG with a lot of retro point-and-click adventure influence. But it is post-apocalyptic, and it does include some post-human animal looking people and fantasy-creature-adjacent characters.
I would play the shit out of a Techno-Mage game, though.
Element really needs to get push to talk. It’s an incredibly basic feature to be missing, and for me personally and I’m sure others the lack of it is a deal breaker.