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Joined 7 months ago
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Cake day: September 25th, 2024

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  • They have one of the largest modding communities, for hundreds of hours of more gameplay.

    That is an excellent point and games that support this and have an active community gain a lot of value for it.

    Also, the argument was about what is considered a good hours/price ratio. If you are telling me that your standards are dozens of hours / $, then yo do have a bit of unrealistic expectations.

    Not really. I probably got hundreds of hours per $ from StarCraft II and a decent two-digit number per $ from StarCraft: Broodwar and Age of Empires II. But yeah, maybe unrealistic for the average person.


  • I don’t think I’m doing either. Just pointing out that the value you get form a pure single player game is very much limited compared to multiplayer.

    As an anecdotal example from myself, let’s look at Zelda: Ocarina of Time, which I consider to be one of the greatest single player games ever made.

    When I first got the game, I played through it in a little under 2 weeks. I was limited to 2h playtime per day (but I sometimes cheated a bit), so I’d say it was around 30h of playtime for the inital run.

    Then I did a 2nd playthrough, deathless. Even with having to be more careful, the 2nd run will always be considerable faster, just because you know where everything is and how to solve the puzzles. Took me another week, let’s say 15 hours.

    A while later, I did the 100% run. But that one was even faster, even if you factor in a couple of hours of routing to prepare. But let’s say another 12h.

    After that I probably did another playthrough, mixing up clearing order, trying to get my favourite items sooner, etc … let’s say you add another 2 12h runs to be generous. But at that point you kind of have to be deliberately slow to take that long.

    But that would give you 81h, at my allowed pace at the time that would take around 2.5 months. Maybe 3-4 if you play less. But after that, the game is finished. It goes on the shelf. Yes, you can get a few more hours out of it every other year, or play self-impossed challanges, pick up speedrunning, etc. But for most people the game will be done.

    On the other hand, a game like Smash Brothers or Mario Cart provided me with multiple hundreds of hours of playtime and has potential for even more.




  • No, I was actually considering multiple playthroughs as well as clearing it to 100%. (Though some games also put in some ridicilous grinds that make reaching 100% extremly time-consuming, those I consider asshole design and are not included).

    I’m talking a couple of days playtime, not a couple of days real time.

    an hour of play per dollar

    That’s only 3.333 days of playtime for an $80 game … I don’t think that is very good.