I’ll stand by the position that the Enterprise augment virus arc was an error, and the “explanation” for Klingon ridges is the same one you should use for the bridge of the Enterprise looking like it was cobbled together from plywood and plastic beads. This issue was best left to Worf’s lampshade in DS9 Trials & Tribleations.
It’s really interesting which visual differences humans will accept unthinkingly and which we will demand answers for. The Klingon ridges thing comes up constantly, but I have yet to see anyone earnestly ask why all the characters in Lower Decks have huge eyes and unnaturally uniform coloration, or why hand phaser beams in TOS go so much more slowly than later phasers and why everyone agrees to stay really still while they are being fired.
Reading the caption before seeing the image definitely weakened today’s comics for me.
Captions of Far Side comics are often effectively punchlines, clarifying whatever weirdness was drawn in the comic. Reading the words and then seeing the image feels disjointed, and loses a lot of the “punch.”
It’s because citrus at high concentrations kills earthworms. Citrus in compost in normal quantities relative to other compostables seems to be fine, but you shouldn’t be trying to compost a huge pile of just pulp and orange peels in your back yard.
As for why this worked here, I’m sure there are a whole lot of things that aren’t earthworms living in a formerly rainforested spot in Costa Rica which can break that stuff down over 15 years.
There was organized violence deployed by groups of humans against other groups of humans long, long before anything we would recognize as warfare. Particularly brutal violence too, because the objective was not to conquer other people (something which only makes sense once agriculture is the dominant mode of sustinence), but to either drive off or exterminate a rival group so you can use their territory for yourself.
And we don’t even need to talk about people here: we have records of chimpanzees fighting small scale wars of harassment and extermination against neighboring groups.
Pre-modern, pre-civilization, pre-aggriculture, pre-you-name-it human life was far more violent than what we deal with today.
Regarding the future uniforms, the same uniforms appear in most portrayals of “future starfleet” during the TNG era, such as DS9 The Visitor. I don’t believe they are meant to indicate a connection between alternate futures beyond being the next step for Starfleet uniform designs (although the uniforms shown for a similar time period in Picard turn out to be different anyway).
Regarding your question more broadly, yes. And also no. Both, really.
I’m not sure Q recognizes or cares about the distinction between spinning up an entirely bespoke simulated reality for Picard to do his thing in, versus altering the past such that branching timelines are created and shuttling Picard’s consciousness between them before ultimately closing them off. Or whatever other myriad mechanisms an omnipotent being would have for triggering the events portrayed. Nor is there any real way for us the viewer or Picard the participant to distinguish between those things. What is real, what clearly matters both to Picard and to Q, is that Picard did pass a test, and that Picard remembers those events in a way which will influence his future actions and relationships.
It’s amazing how good 30+ year old Car Talk episodes are, as someone who had never listened while they were on the air and stumbled into the edited NPR rereleases a couple years back.
Civilization 4 was good at launch. Naturally it got even better over time.
Worth a mention that 4 is the most recent of these games released primary on physical hardware. That meant patching was a more difficult process so they actually had to hire a bunch of play testers to test stuff (and fix the problems they found). Contrast that to the approach of the most recent three games, which had their customers pay $70 for the privilege of being beta testers.
This is a shitty way to develop games. We should be mad about it because we deserve better.
It’s also the team anthem of Emglish football team West Ham United FC.
And a well-chosen anthem it is!
Sure! Here’s my crude, MS-Paint-esque diagram:
1-6 are pretty obvious, just marked with numbers. 7 and 8 are circled with a line looping back to their number. 8 is just peeking around a corner, while 7 is only barely visible, with part of the top of his head peaking out from behind 5’s neck.
I count eight Kims (two of them only partially visible) in that shot of the prison cell, and there’s a fair bit of room around the corner for more to be hidden. I think it’s also easy to believe there are more cells containing more Kims just down the hall.
It’s reasonable to assume that the Defiant class’s 50 crew compliment is pretty close to a bare minimum already. 16-17 active at any one time is a pretty short list as it is, with roughly half that posted to the bridge during normal operations and most of the rest in engineering, plus a transporter chief, doctor, and other specialists. Having two shifts of reserves is crucial for covering both a long term assignment and for battle situations: you need to keep the crew as fresh as possible in the long run, and in combat you need those people to fill in for casualties and act as damage control, security, and emergency medical personnel. So unless Section 31’s strategic level idiocy extends all the way down to inane meddling in shipboard operations (possible, these guys are morons with dangerously inflated egos!), it should be safe to assume that the Anaximander was supposed to be staffed with about 50 crew.
That sidesteps the question of why all of these comically evil people are okay with using this arbitrary contest to determine succession, instead of the usual route of organically murdering each other until someone emerges who is good enough at disposing of potential assassins that they keep the throne for a while?
I didn’t watch the movie, so I’m probably missing something. Did Georgiou also have to deal with a bunch of normal assassination plots after officially gaining the throne? Or are we to assume that by virtue of winning this contest, she is widely seen as too dangerous for anyone to attempt to usurp?
Who’s gonna do it? You? You, Lieutenant Barclay?
Yes?
Lieutenant Barklay and the huge, powerful, and successful paramilitary organization who employs him are exactly who is supposed to guard Federation worlds. Which is what they do.
The showrunners said from a very early point that the two would not get together during the shows run, and I get the distinct impression that they actively enjoy trolling shippers. So this is pretty much exactly what I expected, and I’m perfectly happy with it.
(Also, look at Tendi in that last scene, when she gets a scan of Rutherford during a conversation about them being “just friends”. She saw something on that Tricorder which she didn’t expect, and then when Rutherford gets up and has his back turned, she’s clearly checking him out. Draw your own conclusions.)
The overall Rutherford arc was less successful. I guess they seeded it previously, but I always just assumed his implant was on the fritz, so it was odd to see him suddenly blaming the ship.
I am at a loss as to how Rutherford’s implant could be flexible enough to function as part of his brain in day-to-day life, and yet somehow be incapable of helping him solve engineering problems on an old ship? Is there some kind of weird DRM installed that prevents it from opening schematics older than a couple years? Or is all the data on California class systems stored in a file format that they latest and greatest starfleet tech can’t open? Both of which would be rather colossal failures of Federation computer tech.
This was a pretty solid episode with some very good jokes (the thing about creating a warp field with one nacelle was fantastic, for example), but I left feeling underwhelmed because of the bizare “the first officer is two LTJGs” thing. Lower Decks has had a shockingly strong track record of not doing things that strike me as immediately stupid, but this is really silly. “Ransom must be pulling another twisted prank, because he’s not this bad at his job” level silly. I think it’s still better than promoting Tilly to XO, but that’s a bar I had hoped this show would remain well clear of and a close shave is disappointing.
I think I understand why they did this: there’s no obvious non-specialist XO candidate of an appropriate rank in the main cast (arguably Shax, but he’s “only” a LT and does not seem ready for the job), and they didn’t want to just trot out a handwave and say they’ll be picking up the XO at the next starbase or something. I’d also theorize that they had planned to have two more seasons in which to work Mariner and Boimler into positions where they might actually make sense for an XO billet. But they aren’t there yet, and they both know it.
Also, gosh would that alternate universe explorer thing have been useful in DISCO S3. And probably Prodigy too. It’s also a dangerous can of worms to open for future stories, because having reliable access to random slightly different universes, apparently at different points in their timelines, is incredibly useful for both anticipating and solving problems in the “prime” universe. There’s also cool stuff they can do with it and I’m sure they will, so I’m trying to keep an open mind.
Finally, props to them for coming up with a more plausible reason for our heroes to literally save the universe: because someone connected to them got unwittingly thrown into a position of enormous influence, and deliberately picked them. It’s Zeus and company antagonizing Hercules, not Michael Burnham being central to solving five (?) entirely unrelated but galactically significant disasters, apparently by pure chance.
I wonder how common is it for a starship to make their “Senior Science Officer” a two person team.
Clearly many captains don’t see filling the role as a priority: None of the Enterprise D, Voyager, or (until this episode) the Cerritos had a senior science officer posted to the bridge. This makes a fair bit of sense on the grounds that “science” is an extraordinarily broad field and most of the practical, problem-solving sciencing we see tends to fall under the umbrella of engineering, so subject specialists and engineers wind up carrying the load as appropriate. As they should! No science officer can possibly hope to be comparably well versed in any given subject than a more junior officer who happens to specialize in it.
Therefore, although scientific acumen is obviously useful, as is getting as much scientific acumen as possible onto the bridge to quickly react to whatever weird shit a ship encounters, the larger part of the job is going to come down to synthesizing the larger knowledge base of the ship’s contingent of scientists into an actionable answer. The Senior Science Officer should be asking themselves not just “what do I know about this”, but “who else on the ship knows more about this” and, in a pinch, “which of these different ideas are we actually going to try.”
Having two people in the role is beneficial for getting more scientific knowledge on the spot and ready to be used, especially if the two people involved work well together, but it’s a potential liability in that final point where two people can reasonably disagree, but someone is going to have to make a call on what the best option is. In many cases that person is the captain, but when time is scarce and the choice is between things the captain doesn’t understand, the choice is really going to come down to the science officer. And what happens when the two science officers disagree?
In this case, I think the correct choice between our two science heroes would be Tendi. She’s (generally) good with other people, she has actual command experience (in combat situations, no less), she knows the bridge officers better, and they are more familiar with her. Further, T’Lyn is nominally a temporary posting who doesn’t seem to view herself as a serious candidate for the role. All the conventional decision-aiding factors seem to favor Tendi, and we all know she’s qualified.
Which leaves me wondering why this was a particularly difficult decision for Freeman, and why Data recommended this seemingly unconventional solution. Heck, Data barely even saw these two officers working together, as the two of them spent nearly the entire time working independently.
So maybe having multiple “senior” science officers is a normal state of affairs, and the expectation is that the captain will ultimately be able to resolve any final-stage disputes without needing an explicit head of the science division? That’s plausible if potential awkward, and there do seem to be plenty of consoles at the back of the bridge for multiple science specialists to be sitting in.
Transporter clones appear to be vanishingly rare. We’re aware of two (Thomas Riker and William Boimler), and the circumstances around Thomas Riker’s existence were clearly unheard of to any of the people investigating. Clearly this is not a thing that transporters normally do, or are even capable of outside of extremely unusual circumstances.
It also seems pretty dystopian to require the insertion of artificial genetic markers to make a person more easily recognizable. Would we expect “normal” identical twins to be treated similarly? Or actual clones?
I think the larger lesson on this incident from Starfleet’s perspective is that they need to beef up their internal security practices. Big shocker, that. Thomas Riker is neither the first nor last person to successfully impersonate a starfleet officer and cause major troubles in doing so, and most threat vectors can’t be solved by preemptively identifying likely perpetrators (such as this likely very offended transporter clone) and modifying them specifically to make infiltration more difficult.
Irreparable brain damage is something the Federation remains uncomfortable trying to “fix” with advanced tech well into the TNG era, as shown by Bareil’s situation in DS9 Life Support.
Knowing nothing of brain science, I’d extend your theory to posit that Pike also lacks the brain function to do any fine motor controls of his body: he can conceptualize simple things like “go to a place,” but cannot handle anything more precise. As such, the chair and beeper allows him essentially the same freedom of movement and expression that his damaged brain could have got out of a more “conventional” set of cybernetic replacements.
Pikes chair still sticks out as a classic example of old Star Trek having moments of not-so-prescience, but viewing it as a solution to a damaged brain more than a damaged body definitely helps make it less absurd.
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