Hey folks,

The next update to Shattered Pixel Dungeon will make some pretty big changes to the Warrior. His current shielding over time benefit is passive and hard to notice, so I’m changing it to grant him a bunch of shielding up-front, with a cooldown.

I’m toying with some of the balance on this atm, but would also like to add a bit of interactivity to this by having it only trigger when the Warrior is about to be below half health. This gives me room to make the effect stronger, in exchange for the extra requirement on its use.

(Image Description: A short GIF of the Warrior taking damage early in the game. Just before the incoming damage from the rat is dealt, The Warrior gains a burst of 5 sheilding, completely negating the attack. The Warrior then starts to retaliate and defeats the rat.)

    • 00-Evan@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 days ago

      One of the things I wanted to move away from is the shield basically just being healing, so no the shield doesn’t persist forever. Once you’re out of combat it’ll fade, but you will get some cooldown refunded based on unused shield.

      • Pickyfan@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        9 days ago

        Ooou, I like that, that’s really good

        I know we are close to the updates so I don’t want to ask too many questions, but I am wondering, how will interact with instant shielding abilities like the Gladiator’s lethal defense and Liquid willpower? The fading effect will slightly nerf those

        • 00-Evan@lemmy.worldOPM
          link
          fedilink
          English
          arrow-up
          3
          ·
          9 days ago

          At the moment I just have them grant a higher quantity of regular barrier, but that feels a bit boring so I’m considering giving them a cooldown reduction benefit for the new seal shielding.