

That’s not coming this update but I would like to add more ‘use this specific mechanic well’ badges.
That’s not coming this update but I would like to add more ‘use this specific mechanic well’ badges.
At the moment I just have them grant a higher quantity of regular barrier, but that feels a bit boring so I’m considering giving them a cooldown reduction benefit for the new seal shielding.
One of the things I wanted to move away from is the shield basically just being healing, so no the shield doesn’t persist forever. Once you’re out of combat it’ll fade, but you will get some cooldown refunded based on unused shield.
The shield triggers if the Warrior will be at or below half HP when the incoming damage resolves, even if he was below half health already. It triggers on any damage source that can be absorbed by shielding (i.e. anything but hunger).
All else being equal yes this is absolutely a nerf, which is why the shielding is being made a lot more generous. At base you’ll get 5 shielding with a 100 turn cooldown, which is already 20 turns per shield at best, as opposed to the current Warrior’s static 30. With T5 armor and Iron will this can go up to 15 shielding, effectively meaning 6.7 turns per shield. These numbers aren’t final though, of course, and obviously you are not going to be getting this shield as max effectiveness, but the idea here is if you play around it you’re going to get a lot more effective points of shielding than the old system which had 0 interaction.
Unfortunately the originals for the splash arts aren’t currently available anywhere. I don’t plan to put them in the game (clashes with the pixelated aesthetic) but it is possible that they’ll be used elsewhere in the future.
The censer was changed in v3.0 to be more straightforward, the effect now triggers when an enemy is in sight, and aims quite close to the enemy, regardless of whether that’s in a hallway or shop. The previous logic about not triggering in hallways or shops was removed. I am open to bringing that back if needed though.
If the equipment is cursed but unknown, there’s a 15% or 25% chance that your attempt to equip it will be cancelled and you’ll be notified that the item was cursed.
It should already be out everywhere, including the App Store!
The feet are indeed meant to be obscured in the grass.
Not directly, as the other heroes don’t have a tome item, but you can metamorphic their talents to get alternative effects.
The badges are all relating to the new catalogs, replacing the old researcher badges. I do agree that it would be nice to have more specific badges for each of the heroes/subclasses though.
Yep, exactly that.
The cancel button does not spend the scroll in this case, as the game isn’t revealing any info the player shouldn’t be able to know beforehand. Cancel will kick you back to selecting an item, which will only force-use the scroll if it wasn’t already IDed.
That actually varies by device. Shattered usually puts confirm on the left (or above) and cancel on the right.
I decided against showing enchant and glyph stats atm as they’re already less specifically described by the game, and I don’t think that info is as critical to player decision-making as seeing direct stat scaling is.
It shouldn’t be possible to access or modify any of the game’s internal files unless you have root, at which point it’s silly for me to try and prevent cheating. Shattered shouldn’t store any of its save data in user storage or sdcard.
You can sign out of Google Play games with Shattered first, and delete your cloud data there. Then you can also clear local app data and start from scratch.
To the surprise of absolutely nobody, I’m closing the comments on this thread.
It’s a rainbow colored potion wishing people a happy pride, it is as similarly inoffensive as any of the other holiday items, and will be gone in a few days. Obviously not everyone celebrates such a holiday, and that’s fine, but If pride existing in the game offends you but halloween/christmas/chinese new years doesn’t, then you should consider why that is.
It will count the bonus for curse infusion. The badge will require you to get the pickaxe to as high a level as possible.