Hey Dungeoneers, here’s that second patch I was mentioning. Just some more smaller fixes and translation updates.

Here’s the full list of changes in v3.0.2:

A Note for Steam Deck users

A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck’s screen was about 4", instead of 7".

As a result of this fix, you might notice that the interface appears differently as it now defaults to the ‘full’ UI mode instead of ‘mobile’. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.

Misc. Changes

  • Music muting while game is in background on desktop now also applies to blacksmith’s hammering sfx
  • Improved number rounding logic when damage hero takes is affected by several modifiers at once
  • Updated translations and translator credits

Bugfixes

Fixed the following bugs:

Caused by v3.0:

  • Errors with Android golden supporter UI and full interface mode
  • Cleric’s Recall Glyph spell not working with some runestones while time was frozen

Existed Prior to v3.0:

  • Game incorrectly thinking it is on a phone screen when played on Steam Deck
  • Water of Awareness buff persisting between floors if the hero is very fast
  • Various errors when saving/loading custom controller bindings
  • Visual errors when Tengu’s sprite animations are frozen (e.g. via paralysis)
  • Characters still appearing as visible if knocked out of hero FOV in specific cases
  • Talisman of Foresight’s scry ability not detecting hiding mimics
  • Quick-using an item from a bag not using that item’s autotarget properties (for real this time)
  • Mandragora@lemmy.world
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    29 days ago

    Thank you for the updates 😍 I am very eager to see the planned demon halls quest, maybe the update can also have yog dzewa buff as he is very weak compared to the scorpions and eyeballs of previous floors?

    But hmm I don’t look forward for the planned changes on city imp quest though, I think ‘progression’ makes roguelikes fun, and the planned imp quest goes against this by forcing a new roguelike game within a roguelike game. It depreciates my build if I cannot use it, and it doesn’t work with challenges too? If I can’t use my inventory and build, I want to just skip his new quest, but then I cannot access his shop on floor 20. I wish imp quest can have better, more epic ideas like caves quest 😁