Play inKONBINI: Prologue Demo! Step into Makoto’s shoes as she begins her work behind the counter at the Honki-Ponki konbini. Meet your first customer, ease into the quiet rhythm of the small-town store, and start to uncover the stories it holds.
Has a nice cohesive look, more hopes than for games that (I have not tried them so they might have good gameplay!) look like asset flips without much artistic direction.
Someone on Lemmy talks about their experience with the game here
The distinct visual style makes it stand out from the flood of [store type] simulator asset flip releases. I also like the focus on the 90s (showing my age here).
I’ll admit that flood has made me wary of [store type] simulator games, and I might not even click now because of games like that, so people who make bespoke [store type] simulator games unfortunately have a decent chance of passing me by because I’ve written those games off as “probably just an asset flip”.
I acknowledge it is possible to be a bad artist so you have low-effort asset flip looking things and no sense of how to put them together to get a nice cohesive look, while still being good at game design and pumping out something nice to play with those assets, but unfortunately I am a graphics snob (in the sense of “must look nice” not “must be high fidelity super HD”).
Has a nice cohesive look, more hopes than for games that (I have not tried them so they might have good gameplay!) look like asset flips without much artistic direction.
Someone on Lemmy talks about their experience with the game here
The distinct visual style makes it stand out from the flood of [store type] simulator asset flip releases. I also like the focus on the 90s (showing my age here).
It’s on my wishlist.
I’ll admit that flood has made me wary of [store type] simulator games, and I might not even click now because of games like that, so people who make bespoke [store type] simulator games unfortunately have a decent chance of passing me by because I’ve written those games off as “probably just an asset flip”.
I acknowledge it is possible to be a bad artist so you have low-effort asset flip looking things and no sense of how to put them together to get a nice cohesive look, while still being good at game design and pumping out something nice to play with those assets, but unfortunately I am a graphics snob (in the sense of “must look nice” not “must be high fidelity super HD”).
While I have played many games that IMO had excellent gameplay, but ugly looking graphics (Evolution of Ages: Settlements, Judgment: Apocalypse Survival), they never had asset flip graphics.
The asset flip “style” is an instant turn off for me, even more so than not very nice looking (but cohesive) graphics.