Stamets@lemmy.world to RPGMemes @ttrpg.network · 1 month agoBut why?lemmy.worldimagemessage-square87fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageBut why?lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 1 month agomessage-square87fedilink
minus-squareThirdConsul@lemmy.mllinkfedilinkarrow-up0·1 month agoPathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up0·1 month agoMutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
minus-squareStraySojourner@lemmy.worldlinkfedilinkarrow-up0·1 month agoOr Savage Worlds where you literally build your “class” from the ground up
Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.
Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don’t even have classes.
Or Savage Worlds where you literally build your “class” from the ground up