I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.
To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.
Couldn’t disagree more. Immersion comes from the details, not the fidelity. I was told to expect this incredibly immersive experience form RDR2 and then I got:
carving up animals is frequently wonky
gun cleaning is just autopilot wiping the exterior of a gun
shaving might as well be done off-screen
you transport things on your horse without tying them down
not really. plenty of great games have visual fidelity as a prerequisite of being good.
i dont think rdr2 would be such a beautiful immersive experience if it had crappy graphics.
I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.
To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.
realism and visual fidelity are not the same thing.
BUT, visual fidelity adds a LOT to the great writing in rdr2.
Couldn’t disagree more. Immersion comes from the details, not the fidelity. I was told to expect this incredibly immersive experience form RDR2 and then I got:
Yeah that didn’t do it for me.