• ☂️-@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    2 months ago

    not really. plenty of great games have visual fidelity as a prerequisite of being good.

    i dont think rdr2 would be such a beautiful immersive experience if it had crappy graphics.

    • Maggoty@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 months ago

      I had way more fun in GTA 3 than GTA 5. RDR2 isn’t a success because the horse has realistic balls.

      To put another nail in the coffin, ARMA’s latest incarnation isn’t the most realistic shooter ever made. No amount of wavy grass and moon phases can beat realistic weapon handling in the fps sim space. (And no ARMA’s weapon handling is not realistic, it’s what a bunch of keyboard warriors decided was realistic because it made them feel superior.) Hilariously the most realistic shooter was a recruiting game made by the US Army with half the graphics.

      • ☂️-@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        realism and visual fidelity are not the same thing.

        BUT, visual fidelity adds a LOT to the great writing in rdr2.

    • CancerMancer@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Couldn’t disagree more. Immersion comes from the details, not the fidelity. I was told to expect this incredibly immersive experience form RDR2 and then I got:

      • carving up animals is frequently wonky
      • gun cleaning is just autopilot wiping the exterior of a gun
      • shaving might as well be done off-screen
      • you transport things on your horse without tying them down

      Yeah that didn’t do it for me.