• MentalEdge@sopuli.xyz
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    2 months ago

    THAT’S WHY IT LOOKED LIKE A GAME!!

    Back when I first saw the trailer, I instantly assumed it was a game, only to be surprised it was a movie.

    The Eevee renderer uses tons of the same rendering techniques as game engines, to achieve its fast rendering speed.

    • tiramichu@lemm.ee
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      2 months ago

      I have to say, when I saw the trailer it absolutely did not make me want to watch the movie.

      It looked exactly like an in-engine game cutscene, and that just felt really jarring and disappointing to me, and very visually distracting from actually enjoying the story.

      Maybe I should give it a try regardless, but it honestly didn’t inspire me.

      • dreadbeef@lemmy.dbzer0.com
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        2 months ago

        I’ve been watching machinema since I was a wee lad in the 2000s with halo 2 being peak for me. I am so pumped the tech is there for full length feature films! This is like the opposite effect for me, I want “cheaper” methods of making what matters: the story and the narrative using cinematic language. Very glad eevee is getting recognized. Whether it’s hand drawn or rendered in a billion dollar engine that took 50 years to render one frame or with realtime 3d, I don’t care. I just want it to be easy for a kid to say “I have a story to tell and I want it on a screen” and be able to do that without weird criticism like “you did it with the wrong tools”

      • GreyBeard@lemmy.one
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        2 months ago

        It was a little jarring sometimes. The character animations specifically felt very video gamey, like they were being strung together and blended like video games to to allow simi-fluid animations with player freedom. Despite that distraction, the story was great, and the drama of the scenes were top notch.

        Honestly I think it happening to a cat instead of a human really made a difference, because we’ve all watched humans fake drown or fake die a million times.