• SkunkWorkz@lemmy.world
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      1 month ago

      Six face buttons need to make a comeback. And no the shoulder buttons or the stick clicks are not exactly the same and the d-pad as non-move buttons sucks because you have to release the left stick. I want more buttons to assign items to like in Ocarina of Time. Like Echoes of Wisdom could have used a few extra buttons to assign echoes to.

  • JcbAzPx@lemmy.world
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    1 month ago

    I kind of miss having a three handed controller. I never know what to do with the extra now.

    • anothermember@feddit.uk
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      1 month ago

      I would say the DualShock is worse; never liked the placement of the thumb sticks at the bottom but apparently that’s just me.

    • just_another_person@lemmy.world
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      1 month ago

      A lot of people really liked that N64 controller, though I feel it would have been an unnecessary design if that Z button wasn’t included.

      • SolidShake@lemmy.world
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        1 month ago

        Hell no lol. It always made my hand cramp and lock up and it came out when I was 11 or so. And the thumb stick giving kids blisters because it’s just a plastic stick with no soft rubber on top. Like wtf is that choice?

      • vaguerant@fedia.io
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        1 month ago

        Resident N64 pad defender here. It’s fine to dislike the controller, but I’m never really sure if the “I don’t have three hands!” complaint is a joke or just based on people who never played any N64 games or what.

        You’re not supposed to use all three prongs, ever. It’s just a hedge-betting controller. Nintendo was afraid people wouldn’t like the new, 3D style of game control and would demand a return to traditional D-pad input.

        The N64 controller was their solution: if 3D movement is just a fad that dies out, well, move your hand over a couple of inches and forget about the analog stick. Now you’ve basically got a SNES pad with six face buttons and better ergonomics.

        Obviously, 3D took over that whole generation and there’s probably less than 10 games that need D-pad movement, so it ended up being fairly pointless in hindsight. But I can’t argue with anybody who starts their design process with “What if gamers hate this new style of input?” because when don’t they.