And it happened again!
This was already real though…
Six face buttons need to make a comeback. And no the shoulder buttons or the stick clicks are not exactly the same and the d-pad as non-move buttons sucks because you have to release the left stick. I want more buttons to assign items to like in Ocarina of Time. Like Echoes of Wisdom could have used a few extra buttons to assign echoes to.
Kind of love this tbh
Both of those make way more sense then they have any right to.
I mean, a timeline where Sony actually kept working together with Nintendo on the SNES add-on is kinda plausible.
But then we would have never gotten the classic that is Hotel Mario.
And yet people would still hold it incorrectly.
C’mon man… I need The Claw to run, jump, attack and move the camera all at once. 😩
I kind of miss having a three handed controller. I never know what to do with the extra now.
In this universe, the Rez vibrator is built into every controller.
Idk if Sony would actively make the worlds worst controller even in an alternate timeline
I would say the DualShock is worse; never liked the placement of the thumb sticks at the bottom but apparently that’s just me.
A lot of people really liked that N64 controller, though I feel it would have been an unnecessary design if that Z button wasn’t included.
Hell no lol. It always made my hand cramp and lock up and it came out when I was 11 or so. And the thumb stick giving kids blisters because it’s just a plastic stick with no soft rubber on top. Like wtf is that choice?
Resident N64 pad defender here. It’s fine to dislike the controller, but I’m never really sure if the “I don’t have three hands!” complaint is a joke or just based on people who never played any N64 games or what.
You’re not supposed to use all three prongs, ever. It’s just a hedge-betting controller. Nintendo was afraid people wouldn’t like the new, 3D style of game control and would demand a return to traditional D-pad input.
The N64 controller was their solution: if 3D movement is just a fad that dies out, well, move your hand over a couple of inches and forget about the analog stick. Now you’ve basically got a SNES pad with six face buttons and better ergonomics.
Obviously, 3D took over that whole generation and there’s probably less than 10 games that need D-pad movement, so it ended up being fairly pointless in hindsight. But I can’t argue with anybody who starts their design process with “What if gamers hate this new style of input?” because when don’t they.